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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader
blob: 62a378edb8c6c1091c1759d8c345031eaeaadc81 (plain)
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Shader "Hidden/RangedFloatNode"
{
	Properties {
		_InputFloat ("_InputFloat", Float) = 0
	}
	SubShader
	{
		Pass
		{
			CGPROGRAM
			#include "UnityCG.cginc"
			#pragma vertex vert_img
			#pragma fragment frag

			float _InputFloat;

			float4 frag( v2f_img i ) : SV_Target
			{
				return _InputFloat;
			}
			ENDCG
		}
	}
}