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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader35
1 files changed, 35 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
new file mode 100644
index 00000000..f9d3d8a6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/TFHCPixelateUV"
+{
+ Properties
+ {
+ _A ("_UV", 2D) = "white" {}
+ _B ("_PixelX", 2D) = "white" {}
+ _C ("_PixelY", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 uv = tex2D( _A, i.uv ).rg;
+ float pix = tex2D( _B, i.uv ).r;
+ float piy = tex2D( _C, i.uv ).r;
+
+ float2 steppedPixel = float2( pix, piy );
+ float2 pixelatedUV = floor( uv * steppedPixel ) / steppedPixel;
+ return float4(pixelatedUV, 0 , 0);
+ }
+ ENDCG
+ }
+ }
+}