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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader41
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
new file mode 100644
index 00000000..3bb972a6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
@@ -0,0 +1,41 @@
+Shader "Hidden/HSVToRGBNode"
+{
+ Properties
+ {
+ _A ( "_Hue", 2D ) = "white" {}
+ _B ( "_Saturation", 2D ) = "white" {}
+ _C ( "_Value", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+ uniform sampler2D _C;
+
+ float3 HSVToRGB( float3 c )
+ {
+ float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
+ float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
+ return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
+ }
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float h = tex2D ( _A, i.uv ).r;
+ float s = tex2D ( _B, i.uv ).r;
+ float v = tex2D ( _C, i.uv ).r;
+
+ return float4( HSVToRGB(float3(h,s,v)), 1 );
+ }
+ ENDCG
+ }
+ }
+}