diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader new file mode 100644 index 00000000..7a3009bb --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader @@ -0,0 +1,48 @@ +Shader "Hidden/TFHCCompareEqual" +{ + Properties + { + _A ("_A", 2D) = "white" {} + _B ("_B", 2D) = "white" {} + _C ("_True", 2D) = "white" {} + _D ( "_False", 2D ) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + sampler2D _B; + sampler2D _C; + sampler2D _D; + int _Operator; + + float4 frag(v2f_img i) : SV_Target + { + float A = tex2D( _A, i.uv ).x; + float B = tex2D( _B, i.uv ).x; + float4 True = tex2D( _C, i.uv ); + float4 False = tex2D ( _D, i.uv ); + + if( _Operator == 0 ) + return ( ( A == B ) ? True : False ); + else if( _Operator == 1 ) + return ( ( A != B ) ? True : False ); + else if( _Operator == 2 ) + return ( ( A > B ) ? True : False ); + else if( _Operator == 3 ) + return ( ( A >= B ) ? True : False ); + else if( _Operator == 4 ) + return ( ( A < B ) ? True : False ); + else + return ( ( A <= B ) ? True : False ); + } + ENDCG + } + } +} |