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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader29
1 files changed, 29 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
new file mode 100644
index 00000000..6acf81a9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/ObjectToViewPos"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float3 pos = tex2D( _A, i.uv ).xyz;
+ float3 result = UnityObjectToViewPos(pos);
+ return float4(result, 1.0);
+ }
+ ENDCG
+ }
+
+ }
+}