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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader47
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader
new file mode 100644
index 00000000..9285b9b8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader
@@ -0,0 +1,47 @@
+Shader "Hidden/TemplateShaderProperty"
+{
+ Properties
+ {
+ [HideFromInspector]_IntData ( "_IntData", Int ) = 0
+ [HideFromInspector]_FloatData ( "_FloatData", Float ) = 0
+ [HideFromInspector]_VectorData ( "_VectorData", Vector ) = ( 0,0,0,0 )
+ [HideFromInspector]_Sampler2DData ( "_Sampler2DData", 2D ) = "white" {}
+ [HideFromInspector]_Sampler3DData ( "_Sampler3DData", 3D ) = "white" {}
+ [HideFromInspector]_SamplerCubeData ( "_SamplerCubeData", Cube ) = "white" {}
+ }
+
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ uniform int _IntData;
+ uniform float _FloatData;
+ uniform float4 _VectorData;
+ uniform sampler2D _Sampler2DData;
+ uniform sampler3D _Sampler3DData;
+ uniform samplerCUBE _SamplerCubeData;
+
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 CalculatePreviewColor ( v2f_img i, const int dataType )
+ {
+ /*Int*/ if ( dataType == 0 ) return float4( _IntData.xxx,1);
+ /*Float*/ if ( dataType == 1 ) return float4( _FloatData.xxx, 1 );
+ /*Vector4/Color*/ if ( dataType == 2 ) return _VectorData;
+ /*Sampler 2D*/ if ( dataType == 3 ) return tex2D ( _Sampler2DData, i.uv );
+ /*Sampler 3D*/ if ( dataType == 4 ) return tex3D ( _Sampler3DData, float3( i.uv, 0.0 ) );
+ /*Sampler Cube*/ if ( dataType == 5 ) return texCUBE ( _SamplerCubeData, float3( i.uv, 0.0 ) );
+ return (0).xxxx;
+ }
+
+ ENDCG
+
+ SubShader
+ {
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,0); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,1); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,2); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,3); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,4); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,5); } ENDCG }
+ }
+}