summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader
blob: 213607da171efe28b8b6c5a8e60df902a69a4733 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
Shader "Hidden/LengthOpNode"
{
	Properties
	{
		_A ("_A", 2D) = "white" {}
	}
		SubShader
	{
		Pass
		{
			CGPROGRAM
			#include "UnityCG.cginc"
			#pragma vertex vert_img
			#pragma fragment frag

			sampler2D _A;

			float4 frag (v2f_img i) : SV_Target
			{
				return length( tex2D (_A, i.uv).x );
			}
			ENDCG
		}

		Pass
		{
			CGPROGRAM
			#include "UnityCG.cginc"
			#pragma vertex vert_img
			#pragma fragment frag

			sampler2D _A;

			float4 frag (v2f_img i) : SV_Target
			{
				return length( tex2D(_A, i.uv).xy );
			}
			ENDCG
		}

		Pass
		{
			CGPROGRAM
			#include "UnityCG.cginc"
			#pragma vertex vert_img
			#pragma fragment frag

			sampler2D _A;

			float4 frag (v2f_img i) : SV_Target
			{
				return length( tex2D(_A, i.uv).xyz );
			}
			ENDCG
		}

		Pass
		{
			CGPROGRAM
			#include "UnityCG.cginc"
			#pragma vertex vert_img
			#pragma fragment frag

			sampler2D _A;

			float4 frag (v2f_img i) : SV_Target
			{
				return length( tex2D(_A, i.uv));
			}
			ENDCG
		}
	}
}