diff options
| author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
|---|---|---|
| committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
| commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
| tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader | |
| parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) | |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader')
| -rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader new file mode 100644 index 00000000..213607da --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader @@ -0,0 +1,73 @@ +Shader "Hidden/LengthOpNode" +{ + Properties + { + _A ("_A", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag (v2f_img i) : SV_Target + { + return length( tex2D (_A, i.uv).x ); + } + ENDCG + } + + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag (v2f_img i) : SV_Target + { + return length( tex2D(_A, i.uv).xy ); + } + ENDCG + } + + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag (v2f_img i) : SV_Target + { + return length( tex2D(_A, i.uv).xyz ); + } + ENDCG + } + + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag (v2f_img i) : SV_Target + { + return length( tex2D(_A, i.uv)); + } + ENDCG + } + } +} |
