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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader39
1 files changed, 39 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
new file mode 100644
index 00000000..96fa3b1b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
@@ -0,0 +1,39 @@
+Shader "Hidden/SimpleContrastNode"
+{
+ Properties
+ {
+ _A ( "_RBG", 2D ) = "white" {}
+ _B ( "_Fraction", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+
+ float4 CalculateContrast ( float contrastValue, float4 colorTarget )
+ {
+ float t = 0.5 * ( 1.0 - contrastValue );
+ return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget );
+ }
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 rgba = tex2D ( _B, i.uv );
+ float value = tex2D ( _A, i.uv ).r;
+
+ float4 finalColor = CalculateContrast( value , rgba );
+
+ return finalColor;
+ }
+ ENDCG
+ }
+ }
+}