diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader')
| -rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader | 39 | 
1 files changed, 39 insertions, 0 deletions
| diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader new file mode 100644 index 00000000..96fa3b1b --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader @@ -0,0 +1,39 @@ +Shader "Hidden/SimpleContrastNode" +{ +	Properties +	{ +		_A ( "_RBG",  2D ) = "white" {} +		_B ( "_Fraction",  2D ) = "white" {} +	} + +	SubShader +	{ +		Pass +		{ +			CGPROGRAM +			#include "UnityCG.cginc" +			#pragma vertex vert_img +			#pragma fragment frag + +			uniform sampler2D _A; +			uniform sampler2D _B; +			 +			float4 CalculateContrast ( float contrastValue, float4 colorTarget ) +			{ +				float t = 0.5 * ( 1.0 - contrastValue ); +				return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget ); +			} + +			float4 frag ( v2f_img i ) : SV_Target +			{ +				float4 rgba = tex2D ( _B, i.uv ); +				float value = tex2D ( _A, i.uv ).r; + +				float4 finalColor = CalculateContrast( value , rgba ); +				 +				return finalColor; +			} +			ENDCG +		} +	} +} | 
