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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader84
1 files changed, 84 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
new file mode 100644
index 00000000..28079d64
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
@@ -0,0 +1,84 @@
+Shader "Hidden/TexturePropertyNode"
+{
+ Properties
+ {
+ _Sampler ("_Sampler", 2D) = "white" {}
+ _Sampler3D ("_Sampler3D", 3D) = "white" {}
+ _Array ("_Array", 2DArray) = "white" {}
+ _Cube( "_Cube", CUBE) = "white" {}
+ _Default ("_Default", Int) = 0
+ _Type ("_Type", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma exclude_renderers d3d9
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+ int _Default;
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ if(_Default == 1)
+ {
+ return 1;
+ }
+ else if(_Default == 2)
+ {
+ return 0;
+ }
+ else if(_Default == 3)
+ {
+ return 0.5f;
+ }
+ else if(_Default == 4)
+ {
+ return float4(0.5,0.5,1,1);
+ }
+
+ return 1;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma exclude_renderers d3d9
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+
+ UNITY_DECLARE_TEX2DARRAY (_Array);
+ samplerCUBE _Cube;
+ sampler2D _Sampler;
+ sampler3D _Sampler3D;
+ int _Type;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ if (_Type == 4)
+ {
+ return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
+ }
+ else if (_Type == 3)
+ {
+ return texCUBE (_Cube, float3(i.uv,0));
+ }
+ else if (_Type == 2)
+ {
+ return tex3D (_Sampler3D, float3(i.uv,0));
+ }
+ else
+ {
+ return tex2D (_Sampler, i.uv);
+ }
+ }
+ ENDCG
+ }
+ }
+}