diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader new file mode 100644 index 00000000..28079d64 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader @@ -0,0 +1,84 @@ +Shader "Hidden/TexturePropertyNode" +{ + Properties + { + _Sampler ("_Sampler", 2D) = "white" {} + _Sampler3D ("_Sampler3D", 3D) = "white" {} + _Array ("_Array", 2DArray) = "white" {} + _Cube( "_Cube", CUBE) = "white" {} + _Default ("_Default", Int) = 0 + _Type ("_Type", Int) = 0 + } + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + #pragma exclude_renderers d3d9 + #pragma target 3.5 + #include "UnityCG.cginc" + int _Default; + float4 frag( v2f_img i ) : SV_Target + { + if(_Default == 1) + { + return 1; + } + else if(_Default == 2) + { + return 0; + } + else if(_Default == 3) + { + return 0.5f; + } + else if(_Default == 4) + { + return float4(0.5,0.5,1,1); + } + + return 1; + } + ENDCG + } + + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + #pragma exclude_renderers d3d9 + #pragma target 3.5 + #include "UnityCG.cginc" + + UNITY_DECLARE_TEX2DARRAY (_Array); + samplerCUBE _Cube; + sampler2D _Sampler; + sampler3D _Sampler3D; + int _Type; + + float4 frag (v2f_img i) : SV_Target + { + if (_Type == 4) + { + return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0)); + } + else if (_Type == 3) + { + return texCUBE (_Cube, float3(i.uv,0)); + } + else if (_Type == 2) + { + return tex3D (_Sampler3D, float3(i.uv,0)); + } + else + { + return tex2D (_Sampler, i.uv); + } + } + ENDCG + } + } +} |