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-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs238
1 files changed, 119 insertions, 119 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs
index 7f5392be..0380f56b 100644
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs
@@ -1,120 +1,120 @@
-#if UNITY_EDITOR
-using UnityEngine;
-using UnityEditor;
-using System;
-using System.Collections.Generic;
-using System.IO;
-
-namespace UMotionEditor
-{
- public class AssetResourcesFile : ScriptableObject
- {
- //********************************************************************************
- // Public Properties
- //********************************************************************************
-
- //********************************************************************************
- // Private Properties
- //********************************************************************************
-
- #pragma warning disable 0649 // Suppress "Field 'field' is never assigned to, and will always have its default value 'value'"
- [Serializable]
- private struct ResourceDefinition
- {
- public string Name;
- public UnityEngine.Object Reference;
- }
- #pragma warning restore 0649
-
- //----------------------
- // Inspector
- //----------------------
- [SerializeField]private List<ResourceDefinition> resourcesList = new List<ResourceDefinition>();
- [SerializeField]private List<ResourceDefinition> optionalResourcesList = new List<ResourceDefinition>();
- private Dictionary<string, UnityEngine.Object> resourcesDictionary = new Dictionary<string, UnityEngine.Object>();
-
- //----------------------
- // Internal
- //----------------------
-
- //********************************************************************************
- // Public Methods
- //********************************************************************************
-
- public static AssetResourcesFile FindAssetResourcesFile()
- {
- string[] resourceFilesGUID = AssetDatabase.FindAssets("UMotionResources t:AssetResourcesFile");
-
- if (resourceFilesGUID.Length > 1)
- {
- throw new UnityException("More than one resource file was found. Please remove all UMotion files and install UMotion again.");
- }
- else if (resourceFilesGUID.Length == 0)
- {
- throw new UnityException("Resource file not found. Please install UMotion again.");
- }
- else
- {
- AssetResourcesFile resourceFile = AssetDatabase.LoadAssetAtPath<AssetResourcesFile>(AssetDatabase.GUIDToAssetPath(resourceFilesGUID[0]));
-
- resourceFile.InitializeDictionary();
-
- return resourceFile;
- }
- }
-
- public string GetEditorDataPath()
- {
- string resourcesPath = AssetDatabase.GetAssetPath(this);
-
- string dataPath = Path.GetDirectoryName(resourcesPath);
- dataPath = Path.Combine(Path.GetDirectoryName(dataPath), "Data");
-
- return dataPath;
- }
-
- public T GetResource<T>(string name, bool required = true) where T : UnityEngine.Object
- {
- T loadedObject = null;
- UnityEngine.Object obj;
- if (resourcesDictionary.TryGetValue(name, out obj))
- {
- loadedObject = obj as T;
- }
-
- if (required && (loadedObject == null))
- {
- throw new Exception(string.Format("Resource \"{0}\" can not be loaded.", name));
- }
- else
- {
- return loadedObject;
- }
- }
-
- //********************************************************************************
- // Private Methods
- //********************************************************************************
-
- private void InitializeDictionary()
- {
- resourcesDictionary.Clear();
- foreach (ResourceDefinition resourceDef in resourcesList)
- {
- if (resourceDef.Reference == null)
- {
- throw new UnityException(string.Format("Required resource \"{0}\" not found. Please reinstall UMotion.", resourceDef.Name));
- }
- else
- {
- resourcesDictionary.Add(resourceDef.Name, resourceDef.Reference);
- }
- }
- foreach (ResourceDefinition resourceDef in optionalResourcesList)
- {
- resourcesDictionary.Add(resourceDef.Name, resourceDef.Reference);
- }
- }
- }
-}
+#if UNITY_EDITOR
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Collections.Generic;
+using System.IO;
+
+namespace UMotionEditor
+{
+ public class AssetResourcesFile : ScriptableObject
+ {
+ //********************************************************************************
+ // Public Properties
+ //********************************************************************************
+
+ //********************************************************************************
+ // Private Properties
+ //********************************************************************************
+
+ #pragma warning disable 0649 // Suppress "Field 'field' is never assigned to, and will always have its default value 'value'"
+ [Serializable]
+ private struct ResourceDefinition
+ {
+ public string Name;
+ public UnityEngine.Object Reference;
+ }
+ #pragma warning restore 0649
+
+ //----------------------
+ // Inspector
+ //----------------------
+ [SerializeField]private List<ResourceDefinition> resourcesList = new List<ResourceDefinition>();
+ [SerializeField]private List<ResourceDefinition> optionalResourcesList = new List<ResourceDefinition>();
+ private Dictionary<string, UnityEngine.Object> resourcesDictionary = new Dictionary<string, UnityEngine.Object>();
+
+ //----------------------
+ // Internal
+ //----------------------
+
+ //********************************************************************************
+ // Public Methods
+ //********************************************************************************
+
+ public static AssetResourcesFile FindAssetResourcesFile()
+ {
+ string[] resourceFilesGUID = AssetDatabase.FindAssets("UMotionResources t:AssetResourcesFile");
+
+ if (resourceFilesGUID.Length > 1)
+ {
+ throw new UnityException("More than one resource file was found. Please remove all UMotion files and install UMotion again.");
+ }
+ else if (resourceFilesGUID.Length == 0)
+ {
+ throw new UnityException("Resource file not found. Please install UMotion again.");
+ }
+ else
+ {
+ AssetResourcesFile resourceFile = AssetDatabase.LoadAssetAtPath<AssetResourcesFile>(AssetDatabase.GUIDToAssetPath(resourceFilesGUID[0]));
+
+ resourceFile.InitializeDictionary();
+
+ return resourceFile;
+ }
+ }
+
+ public string GetEditorDataPath()
+ {
+ string resourcesPath = AssetDatabase.GetAssetPath(this);
+
+ string dataPath = Path.GetDirectoryName(resourcesPath);
+ dataPath = Path.Combine(Path.GetDirectoryName(dataPath), "Data");
+
+ return dataPath;
+ }
+
+ public T GetResource<T>(string name, bool required = true) where T : UnityEngine.Object
+ {
+ T loadedObject = null;
+ UnityEngine.Object obj;
+ if (resourcesDictionary.TryGetValue(name, out obj))
+ {
+ loadedObject = obj as T;
+ }
+
+ if (required && (loadedObject == null))
+ {
+ throw new Exception(string.Format("Resource \"{0}\" can not be loaded.", name));
+ }
+ else
+ {
+ return loadedObject;
+ }
+ }
+
+ //********************************************************************************
+ // Private Methods
+ //********************************************************************************
+
+ private void InitializeDictionary()
+ {
+ resourcesDictionary.Clear();
+ foreach (ResourceDefinition resourceDef in resourcesList)
+ {
+ if (resourceDef.Reference == null)
+ {
+ throw new UnityException(string.Format("Required resource \"{0}\" not found. Please reinstall UMotion.", resourceDef.Name));
+ }
+ else
+ {
+ resourcesDictionary.Add(resourceDef.Name, resourceDef.Reference);
+ }
+ }
+ foreach (ResourceDefinition resourceDef in optionalResourcesList)
+ {
+ resourcesDictionary.Add(resourceDef.Name, resourceDef.Reference);
+ }
+ }
+ }
+}
#endif \ No newline at end of file