diff options
Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs')
-rw-r--r-- | Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs b/Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs index a03ddf30..7595d386 100644 --- a/Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs +++ b/Assets/ThirdParty/UMotion/UMotionExamples/Miscellaneous/Scripts/ResetPosition.cs @@ -1,25 +1,25 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ResetPosition : MonoBehaviour -{ - public float distanceToReset = 5; - - private Vector3 startPosition; - - // Use this for initialization - void Start () - { - startPosition = transform.position; - } - - // Update is called once per frame - void Update () - { - if (Vector3.Distance(startPosition, transform.position) >= distanceToReset) - { - transform.position = startPosition; - } - } -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ResetPosition : MonoBehaviour
+{
+ public float distanceToReset = 5;
+
+ private Vector3 startPosition;
+
+ // Use this for initialization
+ void Start ()
+ {
+ startPosition = transform.position;
+ }
+
+ // Update is called once per frame
+ void Update ()
+ {
+ if (Vector3.Distance(startPosition, transform.position) >= distanceToReset)
+ {
+ transform.position = startPosition;
+ }
+ }
+}
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