diff options
Diffstat (limited to 'Assets')
52 files changed, 512 insertions, 121 deletions
diff --git a/Assets/Bundle/Unit/PC/Erika/Weapons/Materials.meta b/Assets/Art/Models/Characters/Default.meta index be6badd6..43499fc7 100644 --- a/Assets/Bundle/Unit/PC/Erika/Weapons/Materials.meta +++ b/Assets/Art/Models/Characters/Default.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 2c46a5a23283c7d428ae8bb13663ab6a +guid: e8a40298dd4efd14c9f90a63734ca39b folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Data/RootMotionData.meta b/Assets/Art/Models/Characters/Erika2.meta index 14abf402..fd7369d9 100644 --- a/Assets/Data/RootMotionData.meta +++ b/Assets/Art/Models/Characters/Erika2.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5cfee9bde9754254f83510f88dd2a19b +guid: 077f81003f9fc564791cce182048c2b0 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Art/Vfx/GrabSquaresEffect/AbstractWiresEffect/Scripts.meta b/Assets/Art/Vfx/GrabSquaresEffect/AbstractWiresEffect/Scripts.meta new file mode 100644 index 00000000..b76e98a5 --- /dev/null +++ b/Assets/Art/Vfx/GrabSquaresEffect/AbstractWiresEffect/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 20381b3eecfbfe34a9d9222868969d29 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Art/Vfx/GrabSquaresEffect/Scripts.meta b/Assets/Art/Vfx/GrabSquaresEffect/Scripts.meta new file mode 100644 index 00000000..41200932 --- /dev/null +++ b/Assets/Art/Vfx/GrabSquaresEffect/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: abff7cb61c760094f8ab9437379e0f2c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Art/Vfx/GrabSquaresEffect/Shaders.meta b/Assets/Art/Vfx/GrabSquaresEffect/Shaders.meta new file mode 100644 index 00000000..fa9e76cd --- /dev/null +++ b/Assets/Art/Vfx/GrabSquaresEffect/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e38cb65072bb4a64cbe162792de9bec2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/Erika/Materials/Effect.meta b/Assets/Bundle/Materials/Unit/Effect.meta index 855459bb..fdf8c1db 100644 --- a/Assets/Bundle/Unit/PC/Erika/Materials/Effect.meta +++ b/Assets/Bundle/Materials/Unit/Effect.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 3ab09dc0a18f20b4ea29507887e11428 +guid: 0525fec1eb7cc94458170e9e106955d5 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Bundle/Models.meta b/Assets/Bundle/Models.meta new file mode 100644 index 00000000..c9b5bf44 --- /dev/null +++ b/Assets/Bundle/Models.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: adab1ca5f61452c4c90f19e7c11adf0e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Prefabs.meta b/Assets/Bundle/Prefabs.meta new file mode 100644 index 00000000..82588fb1 --- /dev/null +++ b/Assets/Bundle/Prefabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dac6442cad7539149a7527510665d510 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Scenes/Demo/AnimationEditScene.unity b/Assets/Bundle/Scenes/Demo/AnimationEditScene.unity index bce02def..efcb5238 100644 --- a/Assets/Bundle/Scenes/Demo/AnimationEditScene.unity +++ b/Assets/Bundle/Scenes/Demo/AnimationEditScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.18028334, g: 0.22571328, b: 0.3069217, a: 1} + m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -62383,7 +62383,7 @@ Camera: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 687023027} - m_Enabled: 1 + m_Enabled: 0 serializedVersion: 2 m_ClearFlags: 2 m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0} @@ -62403,7 +62403,7 @@ Camera: field of view: 60 orthographic: 0 orthographic size: 5 - m_Depth: 0 + m_Depth: 1 m_CullingMask: serializedVersion: 2 m_Bits: 512 @@ -67384,7 +67384,7 @@ GameObject: - component: {fileID: 861741899} - component: {fileID: 861741898} - component: {fileID: 861741901} - - component: {fileID: 861741902} + - component: {fileID: 861741903} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -67516,7 +67516,7 @@ MonoBehaviour: m_BeforeTransparentBundles: [] m_BeforeStackBundles: [] m_AfterStackBundles: [] ---- !u!114 &861741902 +--- !u!114 &861741903 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -67525,10 +67525,10 @@ MonoBehaviour: m_GameObject: {fileID: 861741897} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 43084247c2f8b3743845be21c5d86ab5, type: 3} + m_Script: {fileID: 11500000, guid: 68da209687f0dcc49967a423b26c204c, type: 3} m_Name: m_EditorClassIdentifier: - offset: {x: 0, y: 1.5, z: 0} + offset: {x: 0, y: 1.2, z: 0} --- !u!1 &998301198 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Bundle/Shaders/Unit/Effect.meta b/Assets/Bundle/Shaders/Unit/Effect.meta new file mode 100644 index 00000000..7df9a033 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/Effect.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9cc4684b9f432f149b16a51f148c9490 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader index 62f75459..014d8c52 100644 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader @@ -47,12 +47,15 @@ fixed4 frag (v2f i) : SV_Target
{
- float amount = 0.01;
+ float amount = 0.05f;
// sample the texture
- fixed4 col = tex2D(_MainTex, i.uv + fixed2(0, 0));
- fixed4 col2 = tex2D(_MainTex, i.uv + fixed2(amount, 0));
- fixed4 col3 = tex2D(_MainTex, i.uv + fixed2(-amount, 0));
- fixed4 col4 = tex2D(_MainTex, i.uv + fixed2(0, 0));
+ float angle = 90;
+ float sinValue = sin(radians(angle));
+ float cosValue = cos(radians(angle));
+ fixed4 col = tex2D(_MainTex, i.uv);
+ fixed4 col2 = tex2D(_MainTex, i.uv + fixed2(amount * sinValue, amount * cosValue));
+ fixed4 col3 = tex2D(_MainTex, i.uv + fixed2(2 * amount * sinValue, 2 * amount * cosValue));
+ fixed4 col4 = ( col.a + col2.a + col3.a ) / 3;
fixed4 color = fixed4(col.r, col2.g, col3.b, col4.a);
return color;
}
diff --git a/Assets/Bundle/UI.meta b/Assets/Bundle/UI.meta new file mode 100644 index 00000000..0914914c --- /dev/null +++ b/Assets/Bundle/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4392471259b05a74a82a4bc72b510eb1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/Monster/Robots_Prowler/ActionData.meta b/Assets/Bundle/Unit/Monster/Robots_Prowler/ActionData.meta new file mode 100644 index 00000000..ca7266b0 --- /dev/null +++ b/Assets/Bundle/Unit/Monster/Robots_Prowler/ActionData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a1d7b6e0d8fb1a642a65011fb6cd7d89 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/Monster/Robots_Prowler/UnitData.meta b/Assets/Bundle/Unit/Monster/Robots_Prowler/UnitData.meta new file mode 100644 index 00000000..142f5872 --- /dev/null +++ b/Assets/Bundle/Unit/Monster/Robots_Prowler/UnitData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ad7401709700f34db2b795830937d76 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/NPC.meta b/Assets/Bundle/Unit/NPC.meta new file mode 100644 index 00000000..eeea13e1 --- /dev/null +++ b/Assets/Bundle/Unit/NPC.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8ced034d375cdfa488814663ea17a79b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_1.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_1.asset index 2e6c13c6..47959894 100644 --- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_1.asset +++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_1.asset @@ -18,7 +18,8 @@ MonoBehaviour: animationEvents: - {fileID: 114581710045323768} - {fileID: 114435450776992514} - - {fileID: 114721479198979772} + - {fileID: 0} + - {fileID: 114095509392824086} hurtBoxes: [] hitBoxes: - collider: @@ -125,6 +126,23 @@ MonoBehaviour: m_keys: 01000000 m_values: - 0.1 +--- !u!114 &114095509392824086 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a75401f0015aa1e4f856979c8aa1dae2, type: 3} + m_Name: EventMesh_ImageEffect_MotionBlur + m_EditorClassIdentifier: + startFrame: 6 + lifeTime: 0.35 + angle: 0 + distance: 0 + hideUnitInMainCamera: 1 --- !u!114 &114435450776992514 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Bundle/Unit/PC/Erika/Materials/Normal.meta b/Assets/Bundle/Unit/PC/Erika/Materials/Normal.meta new file mode 100644 index 00000000..8c41a6b2 --- /dev/null +++ b/Assets/Bundle/Unit/PC/Erika/Materials/Normal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5dc1b71affc68b54594096a1b96a5c00 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/Erika/Models.meta b/Assets/Bundle/Unit/PC/Erika/Models.meta new file mode 100644 index 00000000..11148d17 --- /dev/null +++ b/Assets/Bundle/Unit/PC/Erika/Models.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0d712421d808a43438a43d8a5d34effe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/Erika/Prefabs/Erika_Robot.prefab b/Assets/Bundle/Unit/PC/Erika/Prefabs/Erika_Robot.prefab index 40013062..e6332658 100644 --- a/Assets/Bundle/Unit/PC/Erika/Prefabs/Erika_Robot.prefab +++ b/Assets/Bundle/Unit/PC/Erika/Prefabs/Erika_Robot.prefab @@ -714,6 +714,12 @@ MonoBehaviour: - {fileID: 0} - {fileID: 0} snapshotBound: 5 + mainRenderer: + tag: 0 + renderer: {fileID: 7046772783541976850} + renderers: + - tag: 0 + renderer: {fileID: 7046772783541976850} --- !u!1 &6928056367075676882 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Bundle/Unit/PC/Erika/UnitData.meta b/Assets/Bundle/Unit/PC/Erika/UnitData.meta new file mode 100644 index 00000000..7d4b13eb --- /dev/null +++ b/Assets/Bundle/Unit/PC/Erika/UnitData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 922befa8a94692845b88500a23229d7f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/ActionData.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/ActionData.meta new file mode 100644 index 00000000..f5434a00 --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/ActionData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 07c3b2bf6cb8cc2498422bbb105cbad8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/AnimationClip.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/AnimationClip.meta new file mode 100644 index 00000000..4ed2c938 --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/AnimationClip.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 827d77abe87680a47ae2d71a9e953a18 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/AnimationData.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/AnimationData.meta new file mode 100644 index 00000000..43a52cd1 --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/AnimationData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7a2b72fbb41383047ac45e6c22ea9663 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/Materials/AfterImage.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/Materials/AfterImage.meta new file mode 100644 index 00000000..85d58a8c --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/Materials/AfterImage.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b2b0838fb0603964e99904eefe81ad7f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/Materials/Normal.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/Materials/Normal.meta new file mode 100644 index 00000000..dd867045 --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/Materials/Normal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1c8a678ea9e801f439a1003d04f33cf5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/Models.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/Models.meta new file mode 100644 index 00000000..dc530723 --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/Models.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ebf636c7cf7b1934b885298ce1f5f42e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/RootMotion.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/RootMotion.meta new file mode 100644 index 00000000..b28b6f04 --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/RootMotion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2022e8298d3a8624992143eb57c0f8ac +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/UnitData.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/UnitData.meta new file mode 100644 index 00000000..eeca0d3b --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/UnitData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f6aa859c834c51f498ef0b3c3b83a0f5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/PC/ErikaCyborg/Weapons.meta b/Assets/Bundle/Unit/PC/ErikaCyborg/Weapons.meta new file mode 100644 index 00000000..7f91da28 --- /dev/null +++ b/Assets/Bundle/Unit/PC/ErikaCyborg/Weapons.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: df69962f5b01e444a8bea87e31c7d0a4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Unit/Prop.meta b/Assets/Bundle/Unit/Prop.meta new file mode 100644 index 00000000..affd6eed --- /dev/null +++ b/Assets/Bundle/Unit/Prop.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dafc173db1ebeab4c80641cc3d4fa528 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Curve3D.meta b/Assets/Scripts/Curve3D.meta new file mode 100644 index 00000000..fef1c5e7 --- /dev/null +++ b/Assets/Scripts/Curve3D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ad8b718b6b700d8419838dad07158567 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drone.meta b/Assets/Scripts/Drone.meta new file mode 100644 index 00000000..694cff70 --- /dev/null +++ b/Assets/Scripts/Drone.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ec3412151f8a72a41b2ed21316763399 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/SceneManager.cs b/Assets/Scripts/Managers/SceneManager.cs index c986a1b1..182b662d 100644 --- a/Assets/Scripts/Managers/SceneManager.cs +++ b/Assets/Scripts/Managers/SceneManager.cs @@ -5,11 +5,6 @@ using UnityEngine; public class SceneManager : Singleton<SceneManager>
{
- public Camera mainCamera { get; private set; }
-
- public void SetMainCamera(Camera cam)
- {
- mainCamera = cam;
- }
+ public Camera mainCamera { get { return MainCamera.Instance.camera; } }
}
diff --git a/Assets/Scripts/Props.meta b/Assets/Scripts/Props.meta new file mode 100644 index 00000000..bb96602e --- /dev/null +++ b/Assets/Scripts/Props.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f299520ed9fcf4a45858ad4ef5a8d5d1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Robot.meta b/Assets/Scripts/Robot.meta new file mode 100644 index 00000000..0b5a087e --- /dev/null +++ b/Assets/Scripts/Robot.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7c09ca1609552d24bbe697d1516f8aa9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Scene.meta b/Assets/Scripts/Scene.meta new file mode 100644 index 00000000..eb7a8716 --- /dev/null +++ b/Assets/Scripts/Scene.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eaee2d0f48cff9b40baf0686a8105600 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Scene/MainCamera.cs b/Assets/Scripts/Scene/MainCamera.cs new file mode 100644 index 00000000..45399ceb --- /dev/null +++ b/Assets/Scripts/Scene/MainCamera.cs @@ -0,0 +1,29 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MainCamera : SingletonMB<MainCamera>
+{
+ public new Camera camera { get; private set; }
+
+ public Vector3 offset = Vector3.zero;
+
+ protected override void Awake()
+ {
+ base.Awake();
+ camera = gameObject.GetComponent<Camera>();
+ }
+
+ void Update()
+ {
+ if (TestErika.Instance.erika.unitController == null)
+ {
+ return;
+ }
+ Vector3 pos = transform.position;
+ pos.x = TestErika.Instance.erika.unitController.transform.position.x;
+ pos.y = TestErika.Instance.erika.unitController.transform.position.y;
+ transform.position = pos + offset;
+ }
+
+}
\ No newline at end of file diff --git a/Assets/Scripts/Test 1/TestCamera.cs.meta b/Assets/Scripts/Scene/MainCamera.cs.meta index 82135dff..1ad6678e 100644 --- a/Assets/Scripts/Test 1/TestCamera.cs.meta +++ b/Assets/Scripts/Scene/MainCamera.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 43084247c2f8b3743845be21c5d86ab5 +guid: 68da209687f0dcc49967a423b26c204c MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Test 1/TestCamera.cs b/Assets/Scripts/Test 1/TestCamera.cs deleted file mode 100644 index 8e4ba89e..00000000 --- a/Assets/Scripts/Test 1/TestCamera.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestCamera : MonoBehaviour
-{
- public Vector3 offset = Vector3.zero;
-
- void Awake()
- {
- SceneManager.Instance.SetMainCamera(this.gameObject.GetComponent<Camera>());
- }
-
- // Update is called once per frame
- void Update()
- {
- if(TestErika.Instance.erika.unitController == null)
- {
- return;
- }
- Vector3 pos = transform.position;
- //pos.x = TestErika.Instance.erika.unitController.GetComponent<UnitController>().center.x;
- //pos.y = TestErika.Instance.erika.unitController.GetComponent<UnitController>().center.y;
- pos.x = TestErika.Instance.erika.unitController.transform.position.x;
- pos.y = TestErika.Instance.erika.unitController.transform.position.y;
- transform.position = pos + offset;
- }
-}
diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta new file mode 100644 index 00000000..9b4ad463 --- /dev/null +++ b/Assets/Scripts/Unit/AI/Actions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 971e9d55b8bc0894eb6a110fb962000b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta new file mode 100644 index 00000000..70a86da5 --- /dev/null +++ b/Assets/Scripts/Unit/AI/Conditionals.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85b7e0c7ed1d12f42a5178bfbf3d934c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs b/Assets/Scripts/Unit/Components/UnitComponent.cs index a5034581..825b6d92 100644 --- a/Assets/Scripts/Unit/Components/UnitComponent.cs +++ b/Assets/Scripts/Unit/Components/UnitComponent.cs @@ -29,6 +29,10 @@ public class UnitComponent : MonoBehaviour m_Owner = GetComponent<UnitController>(); } + public virtual void OnPostInitialize() + { + } + public virtual void Release() { m_Owner = null; diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs index a2689ca1..8af48a3e 100644 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs @@ -17,14 +17,17 @@ public class UnitImageEffectHolder } } -public delegate void UnitImageEffectStepCallback(float normalizedTime); - public class UnitImageEffectHandle { - public float lifeTime; + public delegate void UnitImageEffectStepCallback(float normalizedTime);
+ public delegate void UnitImageEffectEndCallback();
+
+ public float lifeTime; public float curTime; public UnitImageEffectHolder holder; + public UnitImageEffectStepCallback stepFunc; + public UnitImageEffectEndCallback onStop; } //Unit后处理效果 @@ -49,6 +52,7 @@ public class UnitImageEffect : UnitComponent if(handle.curTime > handle.lifeTime) { temp.Add(handle); + handle.onStop?.Invoke(); continue; } handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime); @@ -123,7 +127,6 @@ public class UnitImageEffect : UnitComponent holder = null; } - #region effects public void ShowMotionBlur(float lifeTime, float angle, float distance) { @@ -155,9 +158,11 @@ public class UnitImageEffect : UnitComponent effects.Add(handle); } - public void ShowGlitch(float lifeTime) + public void ShowGlitch(float lifeTime, bool hideUnitInMainCamera = true) { - UnitImageEffectHandle handle = m_HandlePool.Get(); + PCController pc = UnitManager.Instance.pc as PCController;
+
+ UnitImageEffectHandle handle = m_HandlePool.Get(); handle.lifeTime = lifeTime; handle.curTime = 0; @@ -171,18 +176,25 @@ public class UnitImageEffect : UnitComponent handle.holder.renderer.GetPropertyBlock(block); handle.holder.renderer.SetPropertyBlock(block); - handle.stepFunc = (float normalTime) => - { + handle.stepFunc = (float normalTime) => { + UnitCamera.Instance.Render(); + handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center; handle.holder.renderer.GetPropertyBlock(block); handle.holder.renderer.SetPropertyBlock(block); }; - effects.Add(handle); - } + if (hideUnitInMainCamera)
+ {
+ pc.unitRender.SetVisibilityInAllCameras(false);
+ } - - #endregion + handle.onStop = () => {
+ pc.unitRender.SetVisibilityInAllCameras(true);
+ };
+
+ effects.Add(handle); + } }
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs index 435c517d..d1ea0ffb 100644 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ b/Assets/Scripts/Unit/Components/UnitRender.cs @@ -6,17 +6,33 @@ using UnityEngine; [DisallowMultipleComponent] public class UnitRender : UnitComponent { + private IBodyRendererAgent m_Body; + + public Renderer mainRenderer
+ {
+ get
+ {
+ if (this.owner.unitDetail == null)
+ return null;
+ return m_Body.mainRenderer.renderer;
+ }
+ } public override void Initialize()
{
base.Initialize();
} + public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+ m_Body = owner.unitDetail as IBodyRendererAgent;
+ } + public void SetVisibilityInMainCamera(bool isVisible)
{
LayerMask mask = LayerMask.GetMask("PlayerCharacter");
-
- if(!isVisible)
+ if (!isVisible)
{
SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
}
@@ -26,4 +42,19 @@ public class UnitRender : UnitComponent }
} + public void SetVisibilityInAllCameras(bool isVisible)
+ {
+ if (mainRenderer == null)
+ return;
+
+ if (isVisible)
+ {
+ mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
+ {
+ mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ } + } diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index eae1b370..060d6e91 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -82,7 +82,7 @@ public partial class PCState : UnitState if(m_PrevState != m_State && owner.unitRender != null)
{
- owner.unitRender.SetVisibilityInMainCamera(true);
+ // owner.unitRender.SetVisibilityInMainCamera(true);
}
StartCoroutine(m_State.ToString(), param); diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs b/Assets/Scripts/Unit/Controller/MonsterController.cs index 03756211..22645b47 100644 --- a/Assets/Scripts/Unit/Controller/MonsterController.cs +++ b/Assets/Scripts/Unit/Controller/MonsterController.cs @@ -6,14 +6,14 @@ public class MonsterController : UnitController {
public override UnitType type { get { return UnitType.Monster; } }
- public override void Initialize(GameObject obj, string folder)
+ protected override void Initialize()
{
- base.Initialize(obj, folder);
+ base.Initialize();
- unitState = gameObject.GetOrAddComponent<MonsterState>();
+ unitState = GetOrAddUnitComponent<MonsterState>();
unitState.Initialize();
- unitAnimation = gameObject.GetOrAddComponent<MonsterAnimation>();
+ unitAnimation = GetOrAddUnitComponent<MonsterAnimation>();
unitAnimation.Initialize();
}
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs index ea07fc56..4c665e7a 100644 --- a/Assets/Scripts/Unit/Controller/PCController.cs +++ b/Assets/Scripts/Unit/Controller/PCController.cs @@ -19,22 +19,21 @@ public class PCController : UnitController instance = this;
}
- public override void Initialize(GameObject obj, string folder)
+ protected override void Initialize()
{
- base.Initialize(obj, folder);
+ base.Initialize();
- unitState = gameObject.GetOrAddComponent<PCState>();
+ unitState = GetOrAddUnitComponent<PCState>();
unitState.Initialize();
- unitAnimation = gameObject.GetOrAddComponent<PCAnimation>();
+ unitAnimation = GetOrAddUnitComponent<PCAnimation>();
unitAnimation.Initialize();
- unitAfterImage = gameObject.GetOrAddComponent<UnitAfterImage>();
+ unitAfterImage = GetOrAddUnitComponent<UnitAfterImage>();
unitAfterImage.Initialize();
- unitImageEffect = gameObject.GetOrAddComponent<UnitImageEffect>();
+ unitImageEffect = GetOrAddUnitComponent<UnitImageEffect>();
unitImageEffect.Initialize();
-
}
public override void Update()
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs index ff3d9df2..6ccf124b 100644 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -44,6 +44,8 @@ public class UnitController : MonoBehaviour/*, Interactable*/ public GameObject unitObj; // 角色模型
+ protected List<UnitComponent> unitComponents;
+
#region 事件监听
public delegate void OnTimelineEventHandle(AnimationEventBase animEvent);
public OnTimelineEventHandle onTimelineEvent { get; set; }
@@ -107,29 +109,53 @@ public class UnitController : MonoBehaviour/*, Interactable*/ public virtual void Initialize( GameObject obj , string folder)
{
unitObj = obj;
-
m_Folder = folder;
+ unitComponents = new List<UnitComponent>();
- unitRender = gameObject.GetOrAddComponent<UnitRender>();
- unitRender.Initialize();
+ Initialize();
+
+ OnPostInitailize();
+ }
- unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
- unitSkill.Initialize();
+ protected virtual void Initialize()
+ {
+ unitSkill = GetOrAddUnitComponent<UnitSkill>();
+ unitSkill.Initialize();
- unitRootMotion = gameObject.GetOrAddComponent<UnitRootMotion>();
- unitRootMotion.Initialize();
+ unitRootMotion = GetOrAddUnitComponent<UnitRootMotion>();
+ unitRootMotion.Initialize();
- unitCollider = gameObject.GetOrAddComponent<UnitCollider>();
+ unitCollider = GetOrAddUnitComponent<UnitCollider>();
unitCollider.Initialize();
- unitBody = gameObject.GetOrAddComponent<UnitBody>();
+ unitBody = GetOrAddUnitComponent<UnitBody>();
unitBody.Initialize();
+ unitRender = GetOrAddUnitComponent<UnitRender>();
+ unitRender.Initialize();
+
unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
+ }
- }
+ private void OnPostInitailize()
+ {
+ if (unitComponents == null)
+ return;
+ for(int i = 0; i < unitComponents.Count; ++i)
+ {
+ unitComponents[i].OnPostInitialize();
+ }
+ }
+
+ protected T GetOrAddUnitComponent<T>() where T : UnitComponent
+ {
+ T comp = gameObject.GetOrAddComponent<T>();
+ Debug.Assert(unitComponents != null);
+ unitComponents.Add(comp);
+ return comp;
+ }
- public virtual void Update()
+ public virtual void Update()
{
unitRender.OnUpdate();
unitState.OnUpdate();
diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs b/Assets/Scripts/Unit/Effect/UnitCamera.cs index 90d78730..abb13a00 100644 --- a/Assets/Scripts/Unit/Effect/UnitCamera.cs +++ b/Assets/Scripts/Unit/Effect/UnitCamera.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -// 专门用来渲染player character的相机,用来做特效 +// 专门用来渲染character的相机,用来做特效 [RequireComponent(typeof(Camera))] public class UnitCamera : SingletonMB<UnitCamera> { @@ -13,12 +13,22 @@ public class UnitCamera : SingletonMB<UnitCamera> private void OnEnable() { m_Camera = GetComponent<Camera>(); - } - - private void OnPreRender() + m_Camera.enabled = false; + }
+
+ // 手动渲染
+ public void Render()
+ {
+ m_Camera.Render();
+ }
+
+ // 这里要用OnPreCull,不能是OnPreRender,因为设置了可见性,OnPreRender是在可见性剔除之后
+ void OnPreCull() { if (pc == null) return; + if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0) + return; if (m_Camera == null) return; @@ -29,6 +39,17 @@ public class UnitCamera : SingletonMB<UnitCamera> float fov = 2 * Mathf.Atan2(pc.unitDetail.snapshotBound / 2, dz) * Mathf.Rad2Deg; m_Camera.fieldOfView = fov; - } -} + // 开启unit的渲染 + pc.unitRender.SetVisibilityInAllCameras(true); + } + + void OnPostRender()
+ {
+ if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0) + return; +
+ pc.unitRender.SetVisibilityInAllCameras(false); + } + +}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs index dd1b4759..cb1a657c 100644 --- a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs +++ b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs @@ -14,4 +14,7 @@ public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase public float distance;
+ [Tooltip("隐藏角色")]
+ public bool hideUnitInMainCamera;
+
}
diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs index 3d075451..3f7f23e9 100644 --- a/Assets/Scripts/Unit/UnitDetail.cs +++ b/Assets/Scripts/Unit/UnitDetail.cs @@ -1,4 +1,5 @@ using System; +using UnityEngine.Serialization; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -110,63 +111,86 @@ public enum EUnitReferencePoint [Serializable] public class UnitReferencePointDictionary : SerializableDictionary<EUnitReferencePoint, Transform> { } +public enum EBodyPart
+{
+ Body = 0, // main body
+} + +[Serializable] +public class BodyPartRenderer
+{
+ [SerializeField] public EBodyPart tag;
+ [SerializeField] public Renderer renderer;
+} + +public interface IBodyRendererAgent
+{
+ BodyPartRenderer mainRenderer { get; }
+ BodyPartRenderer[] renderers{ get; }
+} + +public interface IBodyJointAgent
+{
+ UnitBoneDictionary bones { get; }
+ UnitReferencePointDictionary referencePoints { get; }
+} + // 角色的prefab附加数据 // * afterimage的prefab // * 骨骼映射 // * 武器 [DisallowMultipleComponent] -public class UnitDetail : MonoBehaviour +public class UnitDetail : MonoBehaviour, IBodyRendererAgent, IBodyJointAgent { public bool showGizmos; [Tooltip("残影用的prefab")] - public string afterImageAvatarPath; - - public UnitBoneDictionary bones; - - public UnitReferencePointDictionary referencePoints;
+ public string afterImageAvatarPath;
+
+ UnitBoneDictionary IBodyJointAgent.bones { get { return m_Bones; } }
+ [FormerlySerializedAs("bones")] + public UnitBoneDictionary m_Bones;
+
+ UnitReferencePointDictionary IBodyJointAgent.referencePoints { get { return m_ReferencePoints; } }
+ [FormerlySerializedAs("referencePoints")] + public UnitReferencePointDictionary m_ReferencePoints;
- //public Vector2 snapshotBound;
public float snapshotBound;
- private SkinnedMeshRenderer m_meshRenderer;
- public SkinnedMeshRenderer meshRenderer
- {
- get
- {
- if (!m_meshRenderer)
- m_meshRenderer = this.gameObject.GetComponentInChildren<SkinnedMeshRenderer>();
- return m_meshRenderer;
- }
- }
+ BodyPartRenderer IBodyRendererAgent.mainRenderer { get { return m_MainRenderer; } }
+ [SerializeField] private BodyPartRenderer m_MainRenderer;
+ BodyPartRenderer[] IBodyRendererAgent.renderers { get { return m_Renderers; } }
+ [SerializeField] private BodyPartRenderer[] m_Renderers;
public Vector3 center
{
get
{
- return meshRenderer.bounds.center;
+ if (m_MainRenderer == null || m_MainRenderer.renderer == null)
+ return Vector3.zero ;
+ return m_MainRenderer.renderer.bounds.center;
}
}
public UnitDetail() - { - bones = new UnitBoneDictionary(); + {
+ m_Bones = new UnitBoneDictionary(); foreach(EUnitBone e in Enum.GetValues(typeof(EUnitBone))) - { - bones.Add(e, null); + {
+ m_Bones.Add(e, null); } } public Transform GetBone(EUnitBone bone) { - if (bones.ContainsKey(bone)) - return bones[bone]; + if (m_Bones.ContainsKey(bone)) + return m_Bones[bone]; return null; } public bool HasBone(EUnitBone bone) { - return bones.ContainsKey(bone); + return m_Bones.ContainsKey(bone); } private void OnDrawGizmos()
@@ -176,4 +200,12 @@ public class UnitDetail : MonoBehaviour Gizmos.DrawWireCube(center, new Vector3(snapshotBound, snapshotBound, 0));
} + IEnumerator GetRenderers()
+ {
+ for(int i = 0; i < m_Renderers.Length; ++i)
+ {
+ yield return m_Renderers[i].renderer;
+ }
+ } + }
\ No newline at end of file diff --git a/Assets/Tools/ActionTool/Editor/ActionPreviewEditor.cs b/Assets/Tools/ActionTool/Editor/ActionPreviewEditor.cs index 3699762c..832388e7 100644 --- a/Assets/Tools/ActionTool/Editor/ActionPreviewEditor.cs +++ b/Assets/Tools/ActionTool/Editor/ActionPreviewEditor.cs @@ -358,8 +358,8 @@ namespace ActionTool GUI.Label(new Rect(xr + 150, y, 110, 15), ActionManager.actionData.curAnimTimeNormal.ToString("f2"), styles.textMiddleBold);
GUI.Label(new Rect(xl + 150 * 2, y, 105, 15), "Event Frame:", styles.textMiddle);
GUI.Label(new Rect(xr + 150 + 125, y, 110, 15), ((int)ActionManager.actionData.curAnimFrame).ToString(), styles.textMiddleBold);
- //GUI.Label(new Rect(xl + 150 + 130 + 130, y, 105, 15), "Time:", styles.textMiddle);
- //GUI.Label(new Rect(xr + 150 + 130 + 70 , y, 510, 15), ((int)ActionManager.actionData.curAnimFrame).ToString(), styles.textMiddleBold);
+ GUI.Label(new Rect(xl + 150 + 130 + 130, y, 105, 15), "Time:", styles.textMiddle);
+ GUI.Label(new Rect(xr + 150 + 130 + 70 , y, 510, 15), (ActionManager.actionData.curAnimTimeNormal * ActionManager.curClip.length).ToString(), styles.textMiddleBold);
y += 15;
}
|