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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace ActionTool
{
internal class ActionEditorStyles
{
public GUIStyle textBold;
private static ActionEditorStyles s_instance;
public static ActionEditorStyles Get()
{
bool flag = s_instance == null;
if (flag)
{
s_instance = new ActionEditorStyles();
}
return s_instance;
}
private ActionEditorStyles()
{
InitStyle(out textBold, GUI.skin.label, s => {
s.fontStyle = FontStyle.Bold;
});
}
private delegate void Initter(GUIStyle style);
private static void InitStyle(out GUIStyle normal, GUIStyle other, Initter initter)
{
normal = new GUIStyle(other);
initter(normal);
}
private static void InitStyle(out GUIStyle normal, Initter initter)
{
normal = new GUIStyle();
initter(normal);
}
}
}
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