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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/OneMinusNode.cs
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>

using System;
using UnityEngine;

namespace AmplifyShaderEditor
{
	[Serializable]
	[NodeAttributes( "One Minus", "Math Operators", "1 - input value", null, KeyCode.O )]
	public sealed class OneMinusNode : ParentNode
	{
		protected override void CommonInit( int uniqueId )
		{
			base.CommonInit( uniqueId );
			AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
			AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
			m_useInternalPortData = true;
			m_previewShaderGUID = "bed5300b92e7bb0419d0f4accb853312";
		}

		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
		{
			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
			m_inputPorts[ 0 ].MatchPortToConnection();
			m_outputPorts[ 0 ].ChangeType( InputPorts[ 0 ].DataType, false );
		}

		public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
		{
			base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
			m_inputPorts[ 0 ].MatchPortToConnection();
			m_outputPorts[ 0 ].ChangeType( InputPorts[ 0 ].DataType, false );
		}

		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
		{
			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );

			string result = "( 1.0 - " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + " )";
			return CreateOutputLocalVariable( 0, result, ref dataCollector );
		}
	}
}