blob: 0d1c01821e3aa96f2392ef76bb905f271f76b1d6 (
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Shader "Hidden/BlendNormalsNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma target 3.0
#include "UnityCG.cginc"
#include "UnityStandardUtils.cginc"
sampler2D _A;
sampler2D _B;
float4 frag(v2f_img i) : SV_Target
{
float3 a = tex2D( _A, i.uv ).rgb;
float3 b = tex2D( _B, i.uv ).rgb;
return float4(BlendNormals(a, b), 0);
}
ENDCG
}
}
}
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