1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
using System;
namespace Boxophobic.StyledGUI
{
public class StyledTextDrawer : MaterialPropertyDrawer
{
public string text = "";
public string alignment = "Center";
public string font = "Normal";
public string disabled = "";
public float size = 11;
public float top = 0;
public float down = 0;
public StyledTextDrawer(string text)
{
this.text = text;
}
public StyledTextDrawer(string text, string alignment, string font, string disabled, float size)
{
this.text = text;
this.alignment = alignment;
this.font = font;
this.disabled = disabled;
this.size = size;
}
public StyledTextDrawer(string text, string alignment, string font, string disabled, float size, float top, float down)
{
this.text = text;
this.alignment = alignment;
this.font = font;
this.disabled = disabled;
this.size = size;
this.top = top;
this.down = down;
}
public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor)
{
//Material material = materialEditor.target as Material;
GUIStyle styleLabel = new GUIStyle(EditorStyles.label)
{
richText = true,
alignment = TextAnchor.MiddleCenter,
wordWrap = true
};
GUILayout.Space(top);
if (alignment == "Center")
{
styleLabel.alignment = TextAnchor.MiddleCenter;
}
else if (alignment == "Left")
{
styleLabel.alignment = TextAnchor.MiddleCenter;
}
else if (alignment == "Left")
{
styleLabel.alignment = TextAnchor.MiddleCenter;
}
if (font == "Bold")
{
styleLabel.fontStyle = FontStyle.Bold;
}
else
{
styleLabel.fontStyle = FontStyle.Normal;
}
styleLabel.fontSize = (int)size;
if (disabled == "Disabled")
{
GUI.enabled = false;
}
GUILayout.Label(text, styleLabel);
GUI.enabled = true;
GUILayout.Space(down);
}
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
{
return -2;
}
}
}
|