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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 记录之前的state序列满足某个序列
/// combo的时候根据当前序列决定combo
/// </summary>
public class ConditionStateSeq : ConditionBase
{
List<int> m_TargetStateSeq = new List<int>();
public ConditionStateSeq(List<int> commandSeq)
: base()
{
m_TargetStateSeq = commandSeq;
}
public override bool Evaluate()
{
// 验证记录的stateSeq是否满足
throw new System.NotImplementedException();
}
}
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