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 | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 记录之前的state序列满足某个序列
/// combo的时候根据当前序列决定combo
/// </summary>
public class ConditionStateSeq : ConditionBase
{
    List<int> m_TargetStateSeq = new List<int>();
    public ConditionStateSeq(List<int> commandSeq)
        : base()
    {
        m_TargetStateSeq = commandSeq;
    }
    public override bool Evaluate()
    {
       // 验证记录的stateSeq是否满足
        throw new System.NotImplementedException();
    }
}
 |