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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 某个角色是否浮空
/// </summary>
public class ConditionInAir : ConditionBase
{
	PhysicsPrimitive m_Prim;

	public ConditionInAir(PhysicsPrimitive prim)
	{
		m_Prim = prim;
	}

    public override bool Evaluate()
    {
		return m_Prim.IsInAir;
    }
}