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using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 某个角色是否浮空 /// </summary> public class ConditionInAir : ConditionBase { PhysicsPrimitive m_Prim; public ConditionInAir(PhysicsPrimitive prim) { m_Prim = prim; } public override bool Evaluate() { return m_Prim.IsInAir; } }