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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 每个招式配置的单个hit数据
/// </summary>
public class Hit
{
public HitDefination defination;
/// <summary>
/// 记录这个hit命中的avatar,避免连续击中
/// </summary>
private List<IInteractable> m_HitAvatars = new List<IInteractable>();
public void AddRecord(IInteractable interactable)
{
if (!m_HitAvatars.Contains(interactable))
m_HitAvatars.Add(interactable);
}
// 招式结束后,清除记录的avatar
public void WipeRecords()
{
m_HitAvatars.Clear();
}
public bool HasRecord(IInteractable interactable)
{
return m_HitAvatars.Contains(interactable);
}
}
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