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path: root/Assets/Scripts/Avatar/HitInfo.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 每个招式配置的单个hit数据
/// </summary>
public class Hit
{
	public HitDefination defination;

	/// <summary>
	/// 记录这个hit命中的avatar,避免连续击中
	/// </summary>
	private List<IInteractable> m_HitAvatars = new List<IInteractable>();

	public void AddRecord(IInteractable interactable)
	{
		if (!m_HitAvatars.Contains(interactable))
			m_HitAvatars.Add(interactable);
	}

	// 招式结束后,清除记录的avatar
	public void WipeRecords()
	{
		m_HitAvatars.Clear();
	}

    public bool HasRecord(IInteractable interactable)
    {
        return m_HitAvatars.Contains(interactable);
    }

}