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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Hurtbox : MonoBehaviour
{
    [SerializeField]
    private PhysicsBox m_BoxCollider;
    public PhysicsBox Collider
    {
        get { 
            return m_BoxCollider;
        }
    }

    [SerializeField]
    private MonoBehaviour m_Host;

    public IInteractable Host
    {
        get
        {
            return m_Host as IInteractable;
        }
    }

    private void Awake()
    {
        HitManager.Instance.AddHurtBox(this);
    }


}