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path: root/Assets/Scripts/Effects/HairAssignMaterials.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteInEditMode]
public class HairAssignMaterials : MonoBehaviour
{
	public Material material;

	public SkinnedMeshRenderer renderer;

	public int count;

	public void OnEnable()
	{
		if (renderer == null)
			return;
		Material[] materials = new Material[count];
		for(int i = 0; i < count;++i)
		{
			materials[i] = material;
		}
		renderer.sharedMaterials = materials;
	}

}