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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestInput : MonoBehaviour
{
private void Update()
{
InputManager.Instance.OnUpdate();
//if(Input.GetKeyDown("j"))
//{
// InputManager.Instance.OnAttack();
//}
//if(Input.GetKeyDown("space"))
//{
// InputManager.Instance.OnJump();
//}
//if(Input.GetKeyDown("d"))
//{
// InputManager.Instance.OnMoveRight();
//}
//if(Input.GetKeyDown("a"))
//{
// InputManager.Instance.OnMoveLeft();
//}
}
}
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