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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class SaionjiScript : MonoBehaviour
{
int Anim_Idle;
int Anim_Run;
int Anim_RunStop;
int Anim_LightAttack1;
int Anim_LightAttack2;
int Anim_LightAttack3;
int Anim_LightAttack4;
int Anim_LightAttack5;
int Anim_LightAttackRush;
int Anim_SideKick;
int Anim_SideKickRush;
int Anim_DashWithSword;
int Anim_SuperKick;
int Anim_Gun1;
int Anim_Gun2;
int Anim_Gun3;
int Anim_Gun4;
void GetAnimHash()
{
//Anim_Idle = Animator.StringToHash("Idle_Gun");
//Anim_Idle = Animator.StringToHash("Idle_Fight");
Anim_Idle = Animator.StringToHash("Idle_Fight2");
Anim_Run = Animator.StringToHash("Run_Sword_Fast");
Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1");
Anim_LightAttack2 = Animator.StringToHash("Light_Attk_2");
Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3");
Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4");
Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5");
Anim_LightAttackRush = Animator.StringToHash("Light_Attk_Rush");
Anim_SideKick = Animator.StringToHash("SideKick");
Anim_SideKickRush = Animator.StringToHash("SideKickRush");
Anim_SuperKick = Animator.StringToHash("SuperKickCombo");
Anim_DashWithSword = Animator.StringToHash("Dash_With_Sword");
Anim_Gun1 = Animator.StringToHash("Gun01");
Anim_Gun2 = Animator.StringToHash("Gun02");
Anim_Gun3 = Animator.StringToHash("Gun03");
Anim_Gun4 = Animator.StringToHash("Gun04");
}
}
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