summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Test/SaionjiScript_Anim.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-20 08:59:12 +0800
committerchai <chaifix@163.com>2020-10-20 08:59:12 +0800
commitd94c73f535949b4f2eed41b1f6d0ced605664a08 (patch)
tree7504627215aec6906873963532b5662ddd6ed09a /Assets/Scripts/Test/SaionjiScript_Anim.cs
parent608395979f5323dc69f3cc343715aba4f5c552bc (diff)
+ attk rush
+ kick rush
Diffstat (limited to 'Assets/Scripts/Test/SaionjiScript_Anim.cs')
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Anim.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs
index 1b99ce35..082729f7 100644
--- a/Assets/Scripts/Test/SaionjiScript_Anim.cs
+++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs
@@ -12,7 +12,9 @@ public partial class SaionjiScript : MonoBehaviour
int Anim_LightAttack3;
int Anim_LightAttack4;
int Anim_LightAttack5;
+ int Anim_LightAttackRush;
int Anim_SideKick;
+ int Anim_SideKickRush;
int Anim_DashWithSword;
int Anim_SuperKick;
int Anim_Gun1;
@@ -22,8 +24,9 @@ public partial class SaionjiScript : MonoBehaviour
void GetAnimHash()
{
- Anim_Idle = Animator.StringToHash("Idle_Gun");
+ //Anim_Idle = Animator.StringToHash("Idle_Gun");
//Anim_Idle = Animator.StringToHash("Idle_Fight");
+ Anim_Idle = Animator.StringToHash("Idle_Fight2");
Anim_Run = Animator.StringToHash("Run_Sword_Fast");
Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1");
@@ -31,9 +34,10 @@ public partial class SaionjiScript : MonoBehaviour
Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3");
Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4");
Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5");
+ Anim_LightAttackRush = Animator.StringToHash("Light_Attk_Rush");
Anim_SideKick = Animator.StringToHash("SideKick");
-
+ Anim_SideKickRush = Animator.StringToHash("SideKickRush");
Anim_SuperKick = Animator.StringToHash("SuperKickCombo");
Anim_DashWithSword = Animator.StringToHash("Dash_With_Sword");