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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class SaionjiScript : MonoBehaviour, IInteractable
{
public PhysicsBox m_Hitbox;
public PhysicsBox m_Hurtbox;
public PhysicsPrimitive[] GetAllPrimitive()
{
throw new System.NotImplementedException();
}
public PhysicsBox GetHitbox()
{
throw new System.NotImplementedException();
}
public PhysicsBox GetHurtbox()
{
throw new System.NotImplementedException();
}
public PhysicsPrimitive[] GetAllHit()
{
throw new System.NotImplementedException();
}
public bool IsHit()
{
bool isHit = PhysicsWorld.Instance.HasCollision(m_Hitbox);
return isHit;
}
public bool IsHurt()
{
bool isHurt = PhysicsWorld.Instance.HasCollision(m_Hurtbox);
return isHurt;
}
}
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