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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(AnimationData))]
public class AnimationDataEditor : Editor
{
AnimationData animData;
public void OnEnable()
{
animData = target as AnimationData;
}
public void OnDisable()
{
}
public override void OnInspectorGUI()
{
this.DrawDefaultInspector();
//if (animData == null)
// return;
//EditorGUI.BeginChangeCheck();
//GUILayout.Label("Animation File:");
//GUILayout.TextField(animData.animationName);
//if(EditorGUI.EndChangeCheck())
//{
// EditorUtility.SetDirty(animData);
// AssetDatabase.SaveAssets();
//}
}
}
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