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path: root/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase
{
    public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_ImageEffect_MotionBlur;

    public override string shortName => "M";

    public float lifeTime;

    public float angle;

    public float distance;

    [Tooltip("隐藏角色")]
    public bool hideUnitInMainCamera;

}