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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventProjectile : AnimationEventBase
{
public enum EMoveType
{
GoStraight,
Curve,
}
public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventProjectile; } }
public override string shortName { get { return "P"; } }
[Tooltip("Projectile path")]
public string projectilePath;
[Tooltip("Is attached to a bone")]
public bool attachedToBone;
[Tooltip("Bone path attach to")]
public string bone;
[Tooltip("Position offset")]
public Vector3 posOffset;
[Tooltip("Rotation in euler")]
public Vector3 rotation;
[When("moveType", EMoveType.GoStraight), Tooltip("Scale")]
public Vector3 scale = Vector3.one;
[Comment("[ 运动方式 ]", TextAnchor.MiddleCenter)]
public EMoveType moveType;
[When("moveType", EMoveType.GoStraight), Tooltip("初始速度")]
public Vector3 velocity;
public bool towardDirection;
[Comment("[ 击中反馈 ]", TextAnchor.MiddleCenter)]
public string sparkPath;
[Tooltip("击中效果")]
public ColliderBox.EHitResponse hitResponse;
}
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