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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample27_CreateDerived : MonoBehaviour
{
// Usually in Unity, polymorphism is a rather annoying issue.
// If you don't know what polymorphism is; http://en.wikipedia.org/wiki/Polymorphism_%28computer_science%29
// Read up about it, it's VERY important!
// To fix the issue Unity has with polymorphism, you can use the CreateDerived attribute with a base type that derive from ComponentMonoBehaviour;
// This allows you to create instances directly from that field.
[Inspect, CreateDerived]
public AIExample_BaseClass[] myField;
}
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