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using UnityEngine;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample6_DescriptorDynamic : MonoBehaviour
{
// If you give only a single string to the descriptor attribute, it will try to find a function with that name.
// Similar to the Inspect Dynamic example, it allows to change how something is drawn at runtime.
[Inspect, Descriptor("GetDescriptor")]
public string myName = "Change me!";
private DescriptorAttribute GetDescriptor()
{
return new DescriptorAttribute(myName, "Every item can be changed");
}
}
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