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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>

using System;
using UnityEngine;

namespace AmplifyShaderEditor
{
	[Serializable]
	[NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )]
	public sealed class SimpleSubtractOpNode : DynamicTypeNode
	{
		protected override void CommonInit( int uniqueId )
		{
			m_dynamicRestrictions = new WirePortDataType[]
			{
				WirePortDataType.OBJECT,
				WirePortDataType.FLOAT,
				WirePortDataType.FLOAT2,
				WirePortDataType.FLOAT3,
				WirePortDataType.FLOAT4,
				WirePortDataType.COLOR,
				WirePortDataType.FLOAT3x3,
				WirePortDataType.FLOAT4x4,
				WirePortDataType.INT
			};

			base.CommonInit( uniqueId );
			m_allowMatrixCheck = true;
			m_previewShaderGUID = "5725e8300be208449973f771ab6682f2";
		}

		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
		{
			base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
			return "( " + m_inputA + " - " + m_inputB + " )";
		}
	}
}