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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs
new file mode 100644
index 00000000..eaabab20
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs
@@ -0,0 +1,39 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )]
+ public sealed class SimpleSubtractOpNode : DynamicTypeNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ m_dynamicRestrictions = new WirePortDataType[]
+ {
+ WirePortDataType.OBJECT,
+ WirePortDataType.FLOAT,
+ WirePortDataType.FLOAT2,
+ WirePortDataType.FLOAT3,
+ WirePortDataType.FLOAT4,
+ WirePortDataType.COLOR,
+ WirePortDataType.FLOAT3x3,
+ WirePortDataType.FLOAT4x4,
+ WirePortDataType.INT
+ };
+
+ base.CommonInit( uniqueId );
+ m_allowMatrixCheck = true;
+ m_previewShaderGUID = "5725e8300be208449973f771ab6682f2";
+ }
+
+ public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
+ return "( " + m_inputA + " - " + m_inputB + " )";
+ }
+ }
+}