diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs new file mode 100644 index 00000000..eaabab20 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs @@ -0,0 +1,39 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )] + public sealed class SimpleSubtractOpNode : DynamicTypeNode + { + protected override void CommonInit( int uniqueId ) + { + m_dynamicRestrictions = new WirePortDataType[] + { + WirePortDataType.OBJECT, + WirePortDataType.FLOAT, + WirePortDataType.FLOAT2, + WirePortDataType.FLOAT3, + WirePortDataType.FLOAT4, + WirePortDataType.COLOR, + WirePortDataType.FLOAT3x3, + WirePortDataType.FLOAT4x4, + WirePortDataType.INT + }; + + base.CommonInit( uniqueId ); + m_allowMatrixCheck = true; + m_previewShaderGUID = "5725e8300be208449973f771ab6682f2"; + } + + public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); + return "( " + m_inputA + " - " + m_inputB + " )"; + } + } +} |