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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LibNoise.Unity")]
[assembly: AssemblyProduct("LibNoise.Unity")]
[assembly:
AssemblyDescription("C# Unity Port of LibNoise, Ported from BigBlackBlock Gamestudio port of LibNoise to XNA")]
[assembly: AssemblyCompany("None")]
[assembly:
AssemblyCopyright(
"LibUnity.Xna Copyright © Jason Bevins 2003-2007, 2010 BigBlackBlock Gamestudio, LibNoise.Unity Copyright © 2010 Unity Commons, distributed under the terms on the Lesser GPL"
)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("aa606d44-f8c3-47aa-a2b5-9156119ff843")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
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