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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XNode.Examples.MathNodes;
namespace XNode.Examples.RuntimeMathNodes {
public class UGUIDisplayValue : UGUIMathBaseNode {
public Text label;
void Update() {
DisplayValue displayValue = node as DisplayValue;
object obj = displayValue.GetInputValue<object>("input");
if (obj != null) label.text = obj.ToString();
else label.text = "n/a";
}
}
}
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