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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using XNode.Examples.StateGraph;
namespace XNodeEditor.Examples {
[CustomNodeEditor(typeof(StateNode))]
public class StateNodeEditor : NodeEditor {
public override void OnHeaderGUI() {
GUI.color = Color.white;
StateNode node = target as StateNode;
StateGraph graph = node.graph as StateGraph;
if (graph.current == node) GUI.color = Color.blue;
string title = target.name;
GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
GUI.color = Color.white;
}
public override void OnBodyGUI() {
base.OnBodyGUI();
StateNode node = target as StateNode;
StateGraph graph = node.graph as StateGraph;
if (GUILayout.Button("MoveNext Node")) node.MoveNext();
if (GUILayout.Button("Continue Graph")) graph.Continue();
if (GUILayout.Button("Set as current")) graph.current = node;
}
}
}
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