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authorchai <chaifix@163.com>2021-11-13 17:29:45 +0800
committerchai <chaifix@163.com>2021-11-13 17:29:45 +0800
commit73dc62da054cbc18afc694f803ebff7fe24f4eca (patch)
tree5ed1fa0166891569e3dd6f3fa9d2ec2a83754624
parent9b1f8214eea0c86d41f903a5feba9aac78603df1 (diff)
* split
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Debug.lua6
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Debug/init.lua4
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua6
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua5
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua15
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua12
-rw-r--r--Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua22
-rw-r--r--Data/Libraries/GameLab/Editor/Window/GUIWindow.lua23
-rw-r--r--Data/Libraries/GameLab/Editor/Window/SplitWindow.lua130
-rw-r--r--Data/Scripts/EditorApplication.lua14
-rw-r--r--Data/Scripts/EditorGUI/EditorWindowManager.lua54
-rw-r--r--Data/boot.lua2
-rw-r--r--Documents/窗口.xlsxbin1536912 -> 1613696 bytes
-rw-r--r--Editor/GUI/ContainerWindow.cpp21
-rw-r--r--Editor/GUI/ContainerWindow.h6
-rw-r--r--Editor/GUI/GUIWindow.cpp4
-rw-r--r--Editor/Scripting/Window/ContainerWindow.bind.cpp39
-rw-r--r--Runtime/Math/Vector2.h15
18 files changed, 268 insertions, 110 deletions
diff --git a/Data/DefaultContent/Libraries/GameLab/Debug.lua b/Data/DefaultContent/Libraries/GameLab/Debug.lua
deleted file mode 100644
index 9f68160..0000000
--- a/Data/DefaultContent/Libraries/GameLab/Debug.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-
-local c_log = GameLab.Debug.Log
-local c_log_editor = GameLab.Debug.LogEditor
-local c_log_warning = GameLab.Debug.LogWarning
-local c_log_error = GameLab.Debug.LogError
-
diff --git a/Data/DefaultContent/Libraries/GameLab/Debug/init.lua b/Data/DefaultContent/Libraries/GameLab/Debug/init.lua
index 47a507d..0b6bd7c 100644
--- a/Data/DefaultContent/Libraries/GameLab/Debug/init.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Debug/init.lua
@@ -1,5 +1,9 @@
local Debug = GameLab.Debug or {}
GameLab.Debug = Debug
+local c_log = GameLab.Debug.Log
+local c_log_editor = GameLab.Debug.LogEditor
+local c_log_warning = GameLab.Debug.LogWarning
+local c_log_error = GameLab.Debug.LogError
return Debug \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua b/Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua
index 33299a2..4c10780 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua
@@ -25,11 +25,11 @@ GUI.EndOnGUI = function()
end
GUI.BeginFrame = function()
-
+ imgui.hotControl = 0
end
GUI.EndFrame = function()
-
+ imgui.hotControl = 0
end
GUI.SetHotControl = function(id)
@@ -46,7 +46,7 @@ end
GUI.Button = function(rect, content )
local id = GUI.GetControlID()
-
+
end
GUI.Toggle = function()
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua b/Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua
index 4424a2a..d8bd558 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua
@@ -1,3 +1,8 @@
+local GUI = GameLab.Engine.GUI or {}
+GameLab.Engine.GUI = GUI
+
local import = GameLab.import(...)
import("imgui")
+
+return GUI \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua
index e52f8f0..5284cf9 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua
@@ -8,10 +8,17 @@ Rect.Ctor = function(self, x, y, width, height)
end
Rect.Set = function(self, rect)
- self.x = rect.x or rect[1]
- self.y = rect.y or rect[2]
- self.z = rect.z or rect[3]
- self.w = rect.w or rect[4]
+ if rect._type and rect._type.fullName == "GameLab.Engine.Math.Rect" then
+ self.x = rect.x or rect.x
+ self.y = rect.y or rect.y
+ self.width = rect.z or rect.width
+ self.height = rect.w or rect.height
+ else
+ self.x = rect.x or rect[1]
+ self.y = rect.y or rect[2]
+ self.width = rect.z or rect[3]
+ self.height = rect.w or rect[4]
+ end
end
Rect.GetPosition = function(self)
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
index 5131b07..68934e5 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
@@ -14,4 +14,16 @@ import("Rect")
GameLab.Debug.Log("GameLab.Engine.Math loaded")
+m.Max = function(a, b)
+ return a >= b and a or b
+end
+
+m.Min = function(a, b)
+ return a <= b and a or b
+end
+
+m.Clamp = function(v, min, max)
+ return m.Min(m.Max(v, min), max)
+end
+
return m \ No newline at end of file
diff --git a/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua b/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua
index caf3b37..1e75cdc 100644
--- a/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua
+++ b/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua
@@ -1,10 +1,13 @@
+local Debug = require("GameLab.Debug")
+local Rect = require("GameLab.Engine.Math.Rect")
+
local NativeContainWidow = GameLab.Editor.Window.Internal.ContainerWindow
local Window = GameLab.Editor.Window
local ContainerWindow = GameLab.GlobalClass("GameLab.Editor.Window.ContainerWindow")
ContainerWindow.Ctor = function(self, position, showMode, min, max)
- self.m_Native = NativeContainWidow.New(position, showMode, min, max)
+ self.m_Native = NativeContainWidow.New(self, position, showMode, min, max)
self.m_RootSplitWindow = Window.SplitWindow.New(Window.ESplitMode.Horizontal)
end
@@ -32,4 +35,21 @@ ContainerWindow.GetHeight = function(self)
return self:GetSize().y
end
+ContainerWindow.OnSizeChanged = function(self)
+ if self.m_Native == nil then
+ return
+ end
+ local pos = self:GetSize()
+ local position = Rect.New()
+ position.x = 0
+ position.y = 0
+ position.width = pos.x
+ position.height = pos.y
+ self.m_RootSplitWindow:SetPosition(position)
+end
+
+ContainerWindow.SetRootSplitWindow = function(self, sp)
+ self.m_RootSplitWindow = sp
+end
+
return ContainerWindow \ No newline at end of file
diff --git a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
index 6f6335b..51ee128 100644
--- a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
+++ b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
@@ -1,13 +1,13 @@
local GUIWindow = GameLab.GlobalClass("GameLab.Editor.Window.GUIWindow")
local NativeGUIWindow = GameLab.Editor.Window.Internal.GUIWindow
-local inspect = require("inspect")
-local Debug = require("GameLab.Debug")
-local GL = require("GameLab.Engine.GL")
-local Math = require("GameLab.Engine.Math")
-local Rendering = require("GameLab.Engine.Rendering")
-local Utils = require("GameLab.Utils")
-local Events = require("GameLab.Events")
+local inspect = require "inspect"
+local Debug = require "GameLab.Debug"
+local GL = require "GameLab.Engine.GL"
+local Math = require "GameLab.Engine.Math"
+local Rendering = require "GameLab.Engine.Rendering"
+local Utils = require "GameLab.Utils"
+local Events = require "GameLab.Events"
local Rect = Math.Rect
local Event = Events.Event
@@ -17,7 +17,8 @@ local i = 0
local col = {
{1, 0, 0, 1},
{1, 1, 0, 1},
- {1, 0, 1, 1},
+ {0, 0, 1, 1},
+ {0, 1, 1, 1},
}
GUIWindow.Ctor = function(self)
@@ -42,7 +43,7 @@ end
GUIWindow.SetPosition = function(self, pos)
self.m_Position:Set(pos)
- self.m_Native:SetPosition(pos)
+ self.m_Native:SetPosition({pos.x, pos.y, pos.width, pos.height})
end
GUIWindow.GetPosition = function(self)
@@ -58,9 +59,9 @@ GUIWindow.OnGUI = function(self)
local event = Event.current
- if self.m_SplitWindow then
+ if self.m_SplitWindow ~= nil and event ~= nil then
local e = Events.CopyEvent(event)
- e.mousePosition:Add(self.m_Position:GetPosition())
+ e.mousePosition:Add(self.m_Position:GetPosition()) -- 坐标转换到全局containerWindow的坐标
self.m_SplitWindow:DoSplit(e)
end
end
diff --git a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
index 9dd6446..8f126a9 100644
--- a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
+++ b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
@@ -1,31 +1,38 @@
local Debug = GameLab.Debug
local EEventType = GameLab.Events.EEventType
-local Rect = require("GameLab.Engine.Math.Rect")
-local GUI = require("GameLab.Engine.GUI")
+local Math = require "GameLab.Engine.Math"
+local GUI = require "GameLab.Engine.GUI"
+local inspect = require "inspect"
+
+local Rect = Math.Rect
local Splitter = GameLab.Class("GameLab.Editor.Window.Internal.Splitter")
Splitter.Ctor = function(self, value)
- self.size = 10
+ self.size = 20
self.value = value -- [0-1] 位置
end
--- 抽象的窗口,用来处理布局
-local SplitWindow = GameLab.GlobalClass("GameLab.Editor.Window.SplitWindow")
-
local ESplitMode = GameLab.GlobalEnum("GameLab.Editor.Window.ESplitMode", {
"Horizontal", -- 水平划分
"Vertical", -- 垂直划分
})
+-- 布局状态
+local SplitState = {
+ currentSplitter = nil
+}
+
+-- 抽象的窗口,用来处理布局
+local SplitWindow = GameLab.GlobalClass("GameLab.Editor.Window.SplitWindow")
+
SplitWindow.Ctor = function(self, mode, splitter)
+ self.m_ContainerWindow = nil
self.m_SplitMode = mode
self.m_Parent = nil -- 父节点是一个split window或者空
- self.m_SubSplit = {} -- 子节点也是split windows
- self.m_GUIWindow = {} -- 不包含subSplit的有一个GUIWindow
+ self.m_SubWindows = {} -- 子窗口,可以是SplitWindow或GUIWindow
self.m_Splitter = {}
- self.m_CurSplitter = nil
- self.m_ContainerWindow = nil
+ self.m_Position = Rect.New()
if splitter ~= nil and type(splitter) == "table" then
for _, v in ipairs(splitter) do
local sp = Splitter.New(v)
@@ -43,50 +50,86 @@ SplitWindow.DoSplit = function(self, event)
local id = GUI.GetControlID()
if event.type == EEventType.MouseDown then
-
+ local bHandled = false
+ for i, sp in ipairs(self.m_Splitter) do
+ local rect = Rect.New()
+ if self.m_SplitMode == ESplitMode.Horizontal then
+ local x = sp.value * self.m_Position.width + self.m_Position.x - sp.size / 2
+ local w = sp.size
+ rect.x = x
+ rect.y = self.m_Position.y
+ rect.width = w
+ rect.height = self.m_Position.height
+ else
+ local y = sp.value * self.m_Position.height + self.m_Position.y - sp.size / 2
+ local h = sp.size
+ rect.x = self.m_Position.x
+ rect.y = y
+ rect.width = self.m_Position.width
+ rect.height = h
+ end
+ if rect:Contains(event.mousePosition) then
+ SplitState.currentSplitter = sp
+ GUI.SetHotControl(id)
+ bHandled = true
+ break
+ end
+ end
elseif event.type == EEventType.MouseDrag then
-
+ local hot = GUI.GetHotControl()
+ if hot == id then
+ local splitter = SplitState.currentSplitter
+ if splitter ~= nil then
+ local mousePos = event.mousePosition
+ mousePos.x = mousePos.x - self.m_Position.x
+ mousePos.y = mousePos.y - self.m_Position.y
+ if self.m_SplitMode == ESplitMode.Horizontal then
+ splitter.value = mousePos.x / self.m_Position.width
+ else
+ splitter.value = mousePos.y / self.m_Position.height
+ end
+ splitter.value = Math.Clamp(splitter.value, 0, 1)
+ self:SetPosition(self.m_Position)
+ end
+ end
elseif event.type == EEventType.MouseUp then
-
+ if GUI.GetHotControl() == id then
+ SplitState.currentSplitter = nil
+ end
end
end
--- 返回在containerWindow下的像素大小和位置
-SplitWindow.GetPosition = function(self)
- local position = Rect.New()
- local parent = self.GetParent
- if parent == nil then --最顶层的split window
- position.x = 0
- position.y = 0
- position.width = self.m_ContainerWindow:GetWidth()
- position.height = self.m_ContainerWindow:GetHeight()
- return position
- end
- local parentPos = parent:GetPosition()
- local index = self:GetIndexOfParent()
- -- 前后的splitter
- local prev = index > 1 and parent.m_Splitter[index - 1] or nil
- local next = index <= #parent.m_Splitter and parent.m_Splitter[index] or nil
- local offset = prev ~= nil and prev.value or 0
- local pv = offset
- local nv = next ~= nil and next.value or 1
- local size = nv - pv
- position:CopyFrom(parentPos)
- if parent.m_SplitMode == ESplitMode.Horizontal then
- position.x = position.x + offset
- position.width = position.width * size
- else
- position.y = position.y + offset
- position.height = position.height * size
+-- 设置在containerwindow中的位置和大小
+SplitWindow.SetPosition = function(self, position)
+ self.m_Position:CopyFrom(position)
+ for i, subWindow in ipairs(self.m_SubWindows) do
+ local prev = i > 1 and self.m_Splitter[i-1].value or 0
+ local next = i <= #self.m_Splitter and self.m_Splitter[i].value or 1
+ local pos = Rect.New()
+ pos:CopyFrom(position)
+ if self.m_SplitMode == ESplitMode.Horizontal then
+ pos.x = pos.x + prev * position.width
+ pos.width = position.width * (next - prev)
+ else
+ pos.y = pos.y + prev * position.height
+ pos.height = position.height * (next - prev)
+ end
+ subWindow:SetPosition(pos)
end
end
+SplitWindow.GetPosition = function(self)
+ local pos = Rect.New()
+ pos:CopyFrom(self.m_Position)
+ return pos
+end
+
-- 返回guiWnd
SplitWindow.GetIndexOfParent = function(self)
if self.m_Parent == nil then
return 1
end
- for i, sp in ipairs(self.m_Parent.m_SubSplit) do
+ for i, sp in ipairs(self.m_Parent.m_SubWindows) do
if sp == self then
return i
end
@@ -97,4 +140,9 @@ SplitWindow.GetParent = function(self)
return self.m_Parent
end
+SplitWindow.AddSubWindow = function(self, subWindow)
+ table.insert(self.m_SubWindows, subWindow)
+ subWindow.m_Parent = self
+end
+
return SplitWindow \ No newline at end of file
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
index 01f5b70..c8d3d99 100644
--- a/Data/Scripts/EditorApplication.lua
+++ b/Data/Scripts/EditorApplication.lua
@@ -24,13 +24,15 @@ mainWindow:SetIcon("./Data/Icon/GameLab.ico")
app:SetMainWindow(mainWindow:GetNative())
EditorWindowManager.SetMainWindow(mainWindow)
-local guiWindow = Window.GUIWindow.New()
-guiWindow:SetContainerWindow(mainWindow)
-guiWindow:SetPosition({0,0, 400, 400})
+EditorWindowManager.TestGUIWindow()
-local guiWindow2 = Window.GUIWindow.New()
-guiWindow2:SetContainerWindow(mainWindow)
-guiWindow2:SetPosition({400,0, 400, 400})
+-- local guiWindow = Window.GUIWindow.New()
+-- guiWindow:SetContainerWindow(mainWindow)
+-- guiWindow:SetPosition({0,0, 400, 400})
+
+-- local guiWindow2 = Window.GUIWindow.New()
+-- guiWindow2:SetContainerWindow(mainWindow)
+-- guiWindow2:SetPosition({400,0, 400, 400})
local v = GameLab.Engine.Math.Vector4.New(1,2,3,4)
diff --git a/Data/Scripts/EditorGUI/EditorWindowManager.lua b/Data/Scripts/EditorGUI/EditorWindowManager.lua
index ecd6912..56083df 100644
--- a/Data/Scripts/EditorGUI/EditorWindowManager.lua
+++ b/Data/Scripts/EditorGUI/EditorWindowManager.lua
@@ -1,6 +1,10 @@
+local inspect = require("inspect")
+local Debug = require("GameLab.Debug")
local ContainerWindow = require("GameLab.Editor.Window.ContainerWindow")
-local GUIWindow = require("GameLab.Editor.Window.GUIWindow")
-local SplitWindow = require("GameLab.Editor.Window.SplitWindow")
+local GUIWindow = require("GameLab.Editor.Window.GUIWindow")
+local SplitWindow = require("GameLab.Editor.Window.SplitWindow")
+local ESplitMode = GameLab.Editor.Window.ESplitMode
+local Rect = require("GameLab.Engine.Math.Rect")
local EditorWindowManager = {}
@@ -27,4 +31,50 @@ EditorWindowManager.SetMainWindow = function(wnd)
EditorWindowManager.mainWindow = wnd
end
+EditorWindowManager.TestGUIWindow = function()
+ Debug.Log("TestGUIWindow")
+
+ local guiWindow = GUIWindow.New()
+ guiWindow:SetContainerWindow(EditorWindowManager.mainWindow)
+
+ local guiWindow2 = GUIWindow.New()
+ guiWindow2:SetContainerWindow(EditorWindowManager.mainWindow)
+
+ local guiWindow3 = GUIWindow.New()
+ guiWindow3:SetContainerWindow(EditorWindowManager.mainWindow)
+
+ local guiWindow4 = GUIWindow.New()
+ guiWindow4:SetContainerWindow(EditorWindowManager.mainWindow)
+
+ local splitWnd = SplitWindow.New(ESplitMode.Horizontal, {0.3, 0.7} )
+ EditorWindowManager.rootSplitWindow = splitWnd
+ splitWnd:AddSubWindow(guiWindow)
+
+ local splitWnd2 = SplitWindow.New(ESplitMode.Vertical, {0.5} )
+
+ splitWnd:AddSubWindow(splitWnd2)
+
+ splitWnd:AddSubWindow(guiWindow4)
+
+ guiWindow.m_SplitWindow = splitWnd
+ guiWindow4.m_SplitWindow = splitWnd
+
+ splitWnd2:AddSubWindow(guiWindow2)
+ splitWnd2:AddSubWindow(guiWindow3)
+ guiWindow2.m_SplitWindow = splitWnd2
+ guiWindow3.m_SplitWindow = splitWnd2
+
+ local mainWindowSize = EditorWindowManager.mainWindow:GetSize()
+ local position = Rect.New()
+ position.x = 0
+ position.y = 0
+ position.width = mainWindowSize.x
+ position.height = mainWindowSize.y
+
+ splitWnd:SetPosition(position)
+
+ EditorWindowManager.mainWindow:SetRootSplitWindow(splitWnd)
+
+end
+
return EditorWindowManager \ No newline at end of file
diff --git a/Data/boot.lua b/Data/boot.lua
index 091aff0..f6eeea9 100644
--- a/Data/boot.lua
+++ b/Data/boot.lua
@@ -36,7 +36,7 @@ require "GameLab.Editor"
require "GameLab.Editor.Window"
-- debugging
---require("LuaPanda").start("127.0.0.1",8818)
+require("LuaPanda").start("127.0.0.1",8818)
-- launch editor
dofile("./Scripts/EditorApplication.lua")
diff --git a/Documents/窗口.xlsx b/Documents/窗口.xlsx
index ceb1118..8a85923 100644
--- a/Documents/窗口.xlsx
+++ b/Documents/窗口.xlsx
Binary files differ
diff --git a/Editor/GUI/ContainerWindow.cpp b/Editor/GUI/ContainerWindow.cpp
index 59cd008..f76ac73 100644
--- a/Editor/GUI/ContainerWindow.cpp
+++ b/Editor/GUI/ContainerWindow.cpp
@@ -96,19 +96,12 @@ LRESULT CALLBACK ContainerWindow::ContainerWndProc(HWND hWnd, UINT message, WPAR
case WM_WINDOWPOSCHANGED: // ڴСλáz㼶ı䣬ı
{
+ //log_info_tag("WndProc", "WM_WINDOWPOSCHANGED" );
+
if (!self->m_IsClosing && !IsIconic(hWnd)) //IsIconic ǷСͼ껯
{
- // OnRectChanged()ص
- self->OnRectChanged();
+ self->OnSizeChanged();
}
- // WM_WINDOWPOSCHANGED ϢҵDefWindowProcŷWM_SIZEWM_MOVEϢWM_WINDOWPOSCHANGED
- // һСλøıЧ
- /*
- By default, the DefWindowProc function sends the WM_SIZE and WM_MOVE messages to the window.
- The WM_SIZE and WM_MOVE messages are not sent if an application handles the WM_WINDOWPOSCHANGED
- message without calling DefWindowProc. It is more efficient to perform any move or size change
- processing during the WM_WINDOWPOSCHANGED message without calling DefWindowProc.
- */
break;
}
@@ -441,9 +434,15 @@ Vector2f ContainerWindow::GetSize()
return size;
}
-void ContainerWindow::OnRectChanged()
+void ContainerWindow::OnSizeChanged()
{
+ LuaBind::State state = GetVM()->GetCurThread();
+ LuaBind::MemberInvoker invoker = MemberInvoker(state, this);
+ invoker.member = m_Script;
+ invoker.method = "OnSizeChanged";
+ invoker.AddMember(m_Script);
+ invoker.Invoke(0);
}
void ContainerWindow::OnActivateApplication(bool active)
diff --git a/Editor/GUI/ContainerWindow.h b/Editor/GUI/ContainerWindow.h
index 08f08fe..09a1f0f 100644
--- a/Editor/GUI/ContainerWindow.h
+++ b/Editor/GUI/ContainerWindow.h
@@ -47,7 +47,7 @@ public:
GET(HWND, WindowHandle, m_Window);
GET(HDC, DC, m_DC);
- void OnRectChanged();
+ void OnSizeChanged();
void OnActivateApplication(bool active);
private:
@@ -66,10 +66,10 @@ private:
POINT m_MinSize;
POINT m_MaxSize;
-#ifdef GAMELAB_WIN
HWND m_Window;
HDC m_DC;
-#endif
+
+ LuaBind::MemberRef m_Script;
//--------------------------------------------------------
diff --git a/Editor/GUI/GUIWindow.cpp b/Editor/GUI/GUIWindow.cpp
index aaab6a8..19ceb85 100644
--- a/Editor/GUI/GUIWindow.cpp
+++ b/Editor/GUI/GUIWindow.cpp
@@ -168,6 +168,8 @@ LRESULT CALLBACK GUIWindow::GUIViewWndProc(HWND hWnd, UINT message, WPARAM wPara
// self->RequestRepaint();
// }
+ self->DoPaint();
+
// // Update the scene so that scripts marked with [ExecuteInEditMode] are able to react to screen size changes
// GetApplication().SetSceneRepaintDirty();
//}
@@ -269,6 +271,8 @@ void GUIWindow::ProcessEventMessages(UINT message, WPARAM wParam, LPARAM lParam)
SCRIPT_GLOBAL.guiBeginOnGUI.Invoke(state, 0);
+ SetAsRenderContext();
+
LuaBind::MemberInvoker invoker = LuaBind::MemberInvoker(state, this);
invoker.member = m_Script;
invoker.method = "OnGUI";
diff --git a/Editor/Scripting/Window/ContainerWindow.bind.cpp b/Editor/Scripting/Window/ContainerWindow.bind.cpp
index 5e7319b..f459c85 100644
--- a/Editor/Scripting/Window/ContainerWindow.bind.cpp
+++ b/Editor/Scripting/Window/ContainerWindow.bind.cpp
@@ -18,6 +18,26 @@ LUA_BIND_POSTPROCESS(ContainerWindow)
{
}
+// self, position, showMode, min, max
+LUA_BIND_IMPL_METHOD(ContainerWindow, ContainerWindow::_New)
+{
+ LUA_BIND_STATE(L, ContainerWindow);
+ LUA_BIND_CHECK(L, "TTNTT");
+
+ ContainerWindow* wnd = new ContainerWindow(state.GetVM());
+
+ wnd->SetMemberRef(state, wnd->m_Script, 1);
+ Rect rect = state.GetValue<Rect>(2, Rect());
+ int showMode = state.GetValue<int>(3, 0);
+ Vector2 min = state.GetValue<Vector2>(4, Vector2(50, 50));
+ Vector2 max = state.GetValue<Vector2>(5, Vector2(10000, 10000));
+
+ wnd->Init(rect, showMode, min, max);
+ wnd->PushUserdata(state);
+
+ return 1;
+}
+
LUA_BIND_IMPL_METHOD(ContainerWindow, _SetTitle)
{
LUA_BIND_PREPARE(L, ContainerWindow);
@@ -53,22 +73,3 @@ LUA_BIND_IMPL_METHOD(ContainerWindow, _DoPaint)
self->DoPaint();
return 0;
}
-
-LUA_BIND_IMPL_METHOD(ContainerWindow, ContainerWindow::_New)
-{
- LUA_BIND_STATE(L, ContainerWindow);
- LUA_BIND_CHECK(L, "TNTT");
-
- ContainerWindow* wnd = new ContainerWindow(state.GetVM());
-
- Rect rect = state.GetValue<Rect>(state, Rect());
- int showMode = state.GetValue<int>(2, 0);
- Vector2 min = state.GetValue<Vector2>(state, Vector2());
- Vector2 max = state.GetValue<Vector2>(state, Vector2());
-
- wnd->Init(rect, showMode, min, max);
-
- wnd->PushUserdata(state);
-
- return 1;
-}
diff --git a/Runtime/Math/Vector2.h b/Runtime/Math/Vector2.h
index aba4262..f83a521 100644
--- a/Runtime/Math/Vector2.h
+++ b/Runtime/Math/Vector2.h
@@ -70,10 +70,21 @@ namespace Internal
void RestoreFromLuaObject(LuaBind::State& state, int index) override
{
+ if (lua_isnil(state, index))
+ return;
+ if (LuaHelper::IsType(state, "GameLab.Engine.Math.Vector2", index))
+ {
+ x = state.GetField<float>(index, "x", 0);
+ y = state.GetField<float>(index, "y", 0);
+ }
+ else if (LuaHelper::IsType(state, "table", index))
+ {
+ x = state.GetField<float>(index, 0, 0);
+ y = state.GetField<float>(index, 1, 0);
+ }
}
-
-
+
T x, y;
static Vector2T<T> zero;