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authorchai <chaifix@163.com>2021-11-20 14:10:24 +0800
committerchai <chaifix@163.com>2021-11-20 14:10:24 +0800
commit74ca8143a7c2352425d549b681b2838bda5ee218 (patch)
tree5aad35e7312b7c1b54769091b30f47d8ad747acb /Data/BuiltIn/Libraries
parent850d9c034792b96e2ff5ff3bbfbcc30661757aed (diff)
*misc
Diffstat (limited to 'Data/BuiltIn/Libraries')
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Class.lua9
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua31
-rw-r--r--Data/BuiltIn/Libraries/GameLab/GlobalClass.lua2
3 files changed, 27 insertions, 15 deletions
diff --git a/Data/BuiltIn/Libraries/GameLab/Class.lua b/Data/BuiltIn/Libraries/GameLab/Class.lua
index e30aab7..7e2502d 100644
--- a/Data/BuiltIn/Libraries/GameLab/Class.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Class.lua
@@ -113,4 +113,13 @@ end
GameLab.Class = class
+local function affirmClass(_, classname)
+ return function()
+ return "foookok"
+ end
+end
+CLASS = setmetatable({}, {__index = affirmClass})
+
+Class = class
+
return class \ No newline at end of file
diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua
index cf84bff..084cc81 100644
--- a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua
@@ -14,6 +14,9 @@ local Matrix44 = find "GameLab.Engine.Math.Matrix44"
local Rendering = GameLab.Engine.Rendering
local EEventType = GameLab.Events.EEventType
local Resource = GameLab.Engine.Resource
+local Vector2 = GameLab.Engine.Math.Vector2
+local Vector4 = GameLab.Engine.Math.Vector4
+local Color = Rendering.Color
local EditorRes
if GAMELAB_EDITOR then
@@ -51,8 +54,6 @@ end
GUI.Label = function()
end
-local shader
-local tex
GUI.Box = function(position, color, size)
if Event.current.type == EEventType.Repaint then
@@ -61,23 +62,16 @@ GUI.Box = function(position, color, size)
--Rendering.UseShader(Res.shaders["EditorShape"])
local ortho = Matrix44()
ortho:SetOrtho(0, size.x, size.y, 0, 0.1, 10)
- if shader == nil then
- shader = Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl")
- --shader = Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-UI.glsl")
- end
- if tex == nil then
- tex = Resource.LoadTexture("./Resources/Images/tile.png")
- --tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall_small.jpg")
- end
- Rendering.UseShader(shader)
+ Rendering.UseShader(Res.shaders["EditorShape"])
Rendering.SetMatrix44("gamelab_mat_mvp", ortho)
Rendering.SetVector2("gamelab_ui_position", {0, 0})
+ Rendering.SetVector4("gamelab_color", Vector4(0.12, 0.12, 0.12, 1))
--Rendering.SetTexture("gamelab_main_tex", tex)
--Rendering.DrawUIQuad({0, 0, 200, 200})
--Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {400, 30} )
- EditorGUI.Text(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12)
- --EditorGUI.Text(_G["default_font"], "hello", 12)
+ --GUI.DrawText(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12)
+ GUI.Line(Vector2(0, 0), Vector2(100, 100))
end
end
@@ -109,8 +103,15 @@ GUI.HorizontalScrollbar = function()
end
-GUI.DrawLine = function()
+GUI.Line = function(from, to)
+ if Event.current.type ~= EEventType.Repaint then
+ return
+ end
+ GUI.DrawLine(from, to)
+end
+
+GUI.BoxFrame = function(topleft, size)
end
-return GUI \ No newline at end of file
+return GUI \ No newline at end of file
diff --git a/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua b/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua
index 7104480..3d2b166 100644
--- a/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua
+++ b/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua
@@ -18,4 +18,6 @@ end
GameLab.GlobalClass = GlobalClass
+GClass = GlobalClass
+
return GlobalClass \ No newline at end of file