diff options
author | chai <chaifix@163.com> | 2021-11-22 09:57:58 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-11-22 09:57:58 +0800 |
commit | 71b1d8bea34f72f5fb220a1816f6c9bfaee522e1 (patch) | |
tree | ea155d9eb6024c1a1e0d00cfbcb65c01add43118 /Data/Resources | |
parent | 0944b2f95b9971d62f35b9dcc38d28a27e278249 (diff) |
Diffstat (limited to 'Data/Resources')
-rw-r--r-- | Data/Resources/Shaders/Editor-Text.glsl | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl index 7db820c..79f4d5d 100644 --- a/Data/Resources/Shaders/Editor-Text.glsl +++ b/Data/Resources/Shaders/Editor-Text.glsl @@ -9,14 +9,13 @@ CMD_END uniform mat4 gamelab_mat_mvp; uniform sampler2D gamelab_main_tex; uniform vec2 gamelab_ui_position; +uniform vec4 gamelab_color; VSH_BEGIN layout (location = 0) in vec2 vPos; layout (location = 1) in vec2 vUV; -layout (location = 2) in vec4 vColor; out vec2 uv; -out vec4 color; void main() { @@ -24,20 +23,18 @@ void main() vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0); gl_Position = clip; uv = vUV; - color = vColor; } VSH_END FSH_BEGIN in vec2 uv; -in vec4 color; out vec4 FragColor; void main() { vec4 sampled = vec4(1,1,1,texture(gamelab_main_tex, uv).r); - sampled *= color; + sampled *= gamelab_color; FragColor = sampled; } FSH_END |