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authorchai <chaifix@163.com>2021-11-22 09:57:58 +0800
committerchai <chaifix@163.com>2021-11-22 09:57:58 +0800
commit71b1d8bea34f72f5fb220a1816f6c9bfaee522e1 (patch)
treeea155d9eb6024c1a1e0d00cfbcb65c01add43118 /Data/Resources/Shaders
parent0944b2f95b9971d62f35b9dcc38d28a27e278249 (diff)
Diffstat (limited to 'Data/Resources/Shaders')
-rw-r--r--Data/Resources/Shaders/Editor-Text.glsl7
1 files changed, 2 insertions, 5 deletions
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl
index 7db820c..79f4d5d 100644
--- a/Data/Resources/Shaders/Editor-Text.glsl
+++ b/Data/Resources/Shaders/Editor-Text.glsl
@@ -9,14 +9,13 @@ CMD_END
uniform mat4 gamelab_mat_mvp;
uniform sampler2D gamelab_main_tex;
uniform vec2 gamelab_ui_position;
+uniform vec4 gamelab_color;
VSH_BEGIN
layout (location = 0) in vec2 vPos;
layout (location = 1) in vec2 vUV;
-layout (location = 2) in vec4 vColor;
out vec2 uv;
-out vec4 color;
void main()
{
@@ -24,20 +23,18 @@ void main()
vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0);
gl_Position = clip;
uv = vUV;
- color = vColor;
}
VSH_END
FSH_BEGIN
in vec2 uv;
-in vec4 color;
out vec4 FragColor;
void main()
{
vec4 sampled = vec4(1,1,1,texture(gamelab_main_tex, uv).r);
- sampled *= color;
+ sampled *= gamelab_color;
FragColor = sampled;
}
FSH_END