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authorchai <chaifix@163.com>2021-11-04 12:48:01 +0800
committerchai <chaifix@163.com>2021-11-04 12:48:01 +0800
commit94a9a28de16badb75e66a60efca3b01d31cc0fc6 (patch)
treea37e09236da2b7cda11a451d6fed4fe37afb065c /Data/Resources/Shaders/BaseColor.glsl
parentb215d811a1981e20f35bb31df4e6cd2a74146193 (diff)
* text anchor
Diffstat (limited to 'Data/Resources/Shaders/BaseColor.glsl')
-rw-r--r--Data/Resources/Shaders/BaseColor.glsl43
1 files changed, 0 insertions, 43 deletions
diff --git a/Data/Resources/Shaders/BaseColor.glsl b/Data/Resources/Shaders/BaseColor.glsl
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--- a/Data/Resources/Shaders/BaseColor.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-#version 330 core
-
-VSH_BEGIN
-
-vec3 vPos;
-vec3 vNormal;
-vec4 vTangent;
-vec4 vColor;
-vec2 vUV;
-vec2 vUV2;
-vec2 vUV3;
-vec2 vUV4;
-
-uniform mat4 gamelab_mat_model;
-uniform mat4 gamelab_mat_vp;
-uniform vec4 gamelab_screen;
-uniform vec4 gamelab_time;
-
-uniform mat4 mvp;
-
-out vec2 uv;
-
-void main()
-{
- vec4 clip = mvp * vec4(vPos, -1, 1.0);
- gl_Position = clip;
- uv = vUV;
-}
-
-VSH_END
-
-FSH_BEGIN
-uniform sampler2D uiTex;
-
-in vec2 uv;
-
-out vec4 FragColor;
-
-void main()
-{
- FragColor = texture(uiTex, uv);
-}
-FSH_END