diff options
author | chai <chaifix@163.com> | 2021-11-04 12:48:01 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-11-04 12:48:01 +0800 |
commit | 94a9a28de16badb75e66a60efca3b01d31cc0fc6 (patch) | |
tree | a37e09236da2b7cda11a451d6fed4fe37afb065c /Data/Resources/Shaders/BaseColor.glsl | |
parent | b215d811a1981e20f35bb31df4e6cd2a74146193 (diff) |
* text anchor
Diffstat (limited to 'Data/Resources/Shaders/BaseColor.glsl')
-rw-r--r-- | Data/Resources/Shaders/BaseColor.glsl | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/Data/Resources/Shaders/BaseColor.glsl b/Data/Resources/Shaders/BaseColor.glsl deleted file mode 100644 index b1aed17..0000000 --- a/Data/Resources/Shaders/BaseColor.glsl +++ /dev/null @@ -1,43 +0,0 @@ -#version 330 core - -VSH_BEGIN - -vec3 vPos; -vec3 vNormal; -vec4 vTangent; -vec4 vColor; -vec2 vUV; -vec2 vUV2; -vec2 vUV3; -vec2 vUV4; - -uniform mat4 gamelab_mat_model; -uniform mat4 gamelab_mat_vp; -uniform vec4 gamelab_screen; -uniform vec4 gamelab_time; - -uniform mat4 mvp; - -out vec2 uv; - -void main() -{ - vec4 clip = mvp * vec4(vPos, -1, 1.0); - gl_Position = clip; - uv = vUV; -} - -VSH_END - -FSH_BEGIN -uniform sampler2D uiTex; - -in vec2 uv; - -out vec4 FragColor; - -void main() -{ - FragColor = texture(uiTex, uv); -} -FSH_END |