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authorchai <chaifix@163.com>2021-11-04 10:00:00 +0800
committerchai <chaifix@163.com>2021-11-04 10:00:00 +0800
commitb215d811a1981e20f35bb31df4e6cd2a74146193 (patch)
treee95655e6d97d0979678e56988287a030c2074ed1 /Data/Resources/Shaders/BaseColor.glsl
parentcc68bba3a4e1a78bc8b62a5902230a4ae5043ccb (diff)
*misc
Diffstat (limited to 'Data/Resources/Shaders/BaseColor.glsl')
-rw-r--r--Data/Resources/Shaders/BaseColor.glsl43
1 files changed, 43 insertions, 0 deletions
diff --git a/Data/Resources/Shaders/BaseColor.glsl b/Data/Resources/Shaders/BaseColor.glsl
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+++ b/Data/Resources/Shaders/BaseColor.glsl
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+#version 330 core
+
+VSH_BEGIN
+
+vec3 vPos;
+vec3 vNormal;
+vec4 vTangent;
+vec4 vColor;
+vec2 vUV;
+vec2 vUV2;
+vec2 vUV3;
+vec2 vUV4;
+
+uniform mat4 gamelab_mat_model;
+uniform mat4 gamelab_mat_vp;
+uniform vec4 gamelab_screen;
+uniform vec4 gamelab_time;
+
+uniform mat4 mvp;
+
+out vec2 uv;
+
+void main()
+{
+ vec4 clip = mvp * vec4(vPos, -1, 1.0);
+ gl_Position = clip;
+ uv = vUV;
+}
+
+VSH_END
+
+FSH_BEGIN
+uniform sampler2D uiTex;
+
+in vec2 uv;
+
+out vec4 FragColor;
+
+void main()
+{
+ FragColor = texture(uiTex, uv);
+}
+FSH_END