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authorchai <chaifix@163.com>2021-11-03 19:14:51 +0800
committerchai <chaifix@163.com>2021-11-03 19:14:51 +0800
commitcc68bba3a4e1a78bc8b62a5902230a4ae5043ccb (patch)
tree7fdfac53e0a79699393537e671ccde6e7b482c0d /Data/Scripts/Editor/AssetBrowser.lua
parent08ddd44b634d4da78edd0964f539a310544c7883 (diff)
* rename .GLSL(gamelab shading language) to .GLS(gamelab shader)
Diffstat (limited to 'Data/Scripts/Editor/AssetBrowser.lua')
-rw-r--r--Data/Scripts/Editor/AssetBrowser.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua
index 177d073..a0cb295 100644
--- a/Data/Scripts/Editor/AssetBrowser.lua
+++ b/Data/Scripts/Editor/AssetBrowser.lua
@@ -24,7 +24,7 @@ AssetBrowser.OnGUI = function(self)
if shader == nil then
-- local glsl = IO.ReadFile("./Resources/Shaders/Editor-Text.glsl", IO.EFileMode.Text)
-- shader = Engine.Rendering.Shader.New(glsl)
- shader = Engine.Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl")
+ shader = Engine.Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.gls")
end
local ortho = Matrix44.New()