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authorchai <chaifix@163.com>2021-10-26 11:32:46 +0800
committerchai <chaifix@163.com>2021-10-26 11:32:46 +0800
commit0549b1e5a8a3132005e275d6026db8003cb067d2 (patch)
treef0d7751ec32ecf5c4d23997fa0ffd3450a5a755a /Data/Scripts
parent32345800737b668011a87328cd3dcce59ec2934c (diff)
*rename folder
Diffstat (limited to 'Data/Scripts')
-rw-r--r--Data/Scripts/Editor/AssetBrowser.lua28
-rw-r--r--Data/Scripts/Editor/Properties.lua4
-rw-r--r--Data/Scripts/EditorApplication.lua71
-rw-r--r--Data/Scripts/EditorGUI/EditorImages.lua2
-rw-r--r--Data/Scripts/EditorGUI/EditorWindowManager.lua5
-rw-r--r--Data/Scripts/Utils/Utils.lua4
6 files changed, 114 insertions, 0 deletions
diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua
new file mode 100644
index 0000000..e6e4a4a
--- /dev/null
+++ b/Data/Scripts/Editor/AssetBrowser.lua
@@ -0,0 +1,28 @@
+local Debug = GameLab.Debug
+local AssetBrowser = GameLab.Editor.GUI.EditorWindow.Extend("GameLab.Editor.AssetBrowser")
+local GL = GameLab.Engine.GL
+local Matrix44 = GameLab.Engine.Math.Matrix44
+local inspect = require("inspect")
+
+AssetBrowser.Ctor = function(self)
+ self.base.Ctor(self, "AssetBrowser")
+end
+
+AssetBrowser.OnGUI = function(self)
+ Debug.Log("AssetBrowser.OnGUI()")
+ GL.ClearColor({0,0,0,1})
+ GL.Clear(GL.EBufferType.ColorBuffer)
+ GL.Color({1,1,0,1})
+ GL.LoadPixelMatrix(-250, 250, -300, 300)
+ GL.Begin(GL.EPrimitiveType.Triangles)
+ GL.Vertex({0,0,-1})
+ GL.Vertex({0,300,-1})
+ GL.Vertex({250,0,-1})
+ GL.End()
+end
+
+AssetBrowser.OnFocus = function(self)
+
+end
+
+return AssetBrowser \ No newline at end of file
diff --git a/Data/Scripts/Editor/Properties.lua b/Data/Scripts/Editor/Properties.lua
new file mode 100644
index 0000000..864f17e
--- /dev/null
+++ b/Data/Scripts/Editor/Properties.lua
@@ -0,0 +1,4 @@
+-- 属性检查器properties
+
+
+
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
new file mode 100644
index 0000000..d9f8b1f
--- /dev/null
+++ b/Data/Scripts/EditorApplication.lua
@@ -0,0 +1,71 @@
+local json = require "LiteJson.json"
+local inspect = require "inspect"
+local AssetBrowser = require "./Scripts/Editor/AssetBrowser"
+local EditorWindowManager = require "./Scripts/EditorGUI/EditorWindowManager"
+
+local Rendering = GameLab.Engine.Rendering
+local Debug = GameLab.Debug
+local GUI = GameLab.Editor.GUI
+local GL = GameLab.Engine.GL
+
+local app = GameLab.Editor.EditorApplication.New()
+
+if app == nil then
+ Debug.LogError("app is nil")
+end
+
+local mainWindow = GUI.ContainerWindow.New({400, 400, 800, 500}, GUI.EShowMode.MainWindow, {100, 100}, {700, 700})
+mainWindow:SetTitle("GameLab")
+mainWindow:SetIcon("./Data/Icon/GameLab.ico")
+
+app:SetMainWindow(mainWindow)
+
+local guiWindow = GUI.GUIWindow.New()
+guiWindow:SetContainerWindow(mainWindow)
+guiWindow:SetPosition({0,0, 500, 400})
+
+collectgarbage()
+
+Debug.Log(GameLab.Path.GetRootDirectory())
+
+Debug.Log(inspect{foo=1,2,3,4})
+
+local wnd = AssetBrowser.New()
+Debug.Log(inspect(mainWindow._type))
+guiWindow:SetInstance(wnd)
+
+local v = GameLab.Engine.Math.Vector4.New(1,2,3,4)
+Debug.Log(inspect(v))
+
+Debug.Log(EditorWindowManager.name)
+
+local c = Rendering.Color.New(1,1,1,1)
+Debug.Log(inspect(c))
+
+Debug.Log(inspect(GL.EBufferType))
+
+GL.ClearColor({1,1,1,1})
+GL.Clear(GL.EBufferType.ColorBuffer)
+
+local files = {
+ "README.txt",
+ "README.txt",
+ "README.txt",
+ "README.txt",
+ "README.txt",
+ "README.txt",
+ "README.txt",
+ "README.txt",
+ "README.txt",
+}
+
+GameLab.IO.ReadFilesAsync(files, function()
+ Debug.Log("finished")
+end)
+
+while true do
+
+ app:OnStep()
+ app:PullMessage()
+
+end \ No newline at end of file
diff --git a/Data/Scripts/EditorGUI/EditorImages.lua b/Data/Scripts/EditorGUI/EditorImages.lua
new file mode 100644
index 0000000..e98d064
--- /dev/null
+++ b/Data/Scripts/EditorGUI/EditorImages.lua
@@ -0,0 +1,2 @@
+-- 编辑器图片资源
+
diff --git a/Data/Scripts/EditorGUI/EditorWindowManager.lua b/Data/Scripts/EditorGUI/EditorWindowManager.lua
new file mode 100644
index 0000000..707038b
--- /dev/null
+++ b/Data/Scripts/EditorGUI/EditorWindowManager.lua
@@ -0,0 +1,5 @@
+local EditorWindowManager = {}
+
+EditorWindowManager.name = "asd"
+
+return EditorWindowManager \ No newline at end of file
diff --git a/Data/Scripts/Utils/Utils.lua b/Data/Scripts/Utils/Utils.lua
new file mode 100644
index 0000000..678217b
--- /dev/null
+++ b/Data/Scripts/Utils/Utils.lua
@@ -0,0 +1,4 @@
+local Utils = GameLab.Editor.Utils or {}
+GameLab.Editor.Utils = Utils
+
+