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authorchai <chaifix@163.com>2021-11-17 00:46:58 +0800
committerchai <chaifix@163.com>2021-11-17 00:46:58 +0800
commit9421ca53788e51a92b28056e06af3d9dd6b4d92c (patch)
tree045519df1b7eacbadd8af5df79c1367869514dc8 /Data
parent1f5b75d39721ad40483f1b188af2e965fbe205ac (diff)
*rename
Diffstat (limited to 'Data')
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Class.lua17
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Containers/init.lua4
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Engine/Math/init.lua16
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua6
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Engine/Resource/init.lua2
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Events/init.lua2
-rw-r--r--Data/BuiltIn/Libraries/GameLab/init.lua20
-rw-r--r--Data/Libraries/GameLab/Editor/Window/GUIWindow.lua39
-rw-r--r--Data/Libraries/GameLab/Editor/Window/SplitWindow.lua14
-rw-r--r--Data/Libraries/GameLab/Editor/Window/init.lua6
-rw-r--r--Data/Libraries/GameLab/Editor/init.lua4
-rw-r--r--Data/Scripts/EditorGUI/EditorWindowManager.lua2
12 files changed, 87 insertions, 45 deletions
diff --git a/Data/BuiltIn/Libraries/GameLab/Class.lua b/Data/BuiltIn/Libraries/GameLab/Class.lua
index db8e2b2..e30aab7 100644
--- a/Data/BuiltIn/Libraries/GameLab/Class.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Class.lua
@@ -5,6 +5,7 @@
local TRACKCLASSINSTANCES = false
local PROPERTY = true
+local METADATA = true
local index = function(self, key)
local c = getmetatable(self)
@@ -43,13 +44,15 @@ local newclass = function (name, ctor)
pkg = string.match(name, "^(.+)%.%w+$")
short = string.match(name, "%.*(%w+)$")
end
-
- c._type = {
- mode = "lua",
- name = short,
- package = pkg,
- fullName = name
- }
+
+ if METADATA then
+ c._type = {
+ mode = "lua",
+ name = short,
+ package = pkg,
+ fullName = name
+ }
+ end
if PROPERTY then
c.__index = index
diff --git a/Data/BuiltIn/Libraries/GameLab/Containers/init.lua b/Data/BuiltIn/Libraries/GameLab/Containers/init.lua
index 685c95a..a121278 100644
--- a/Data/BuiltIn/Libraries/GameLab/Containers/init.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Containers/init.lua
@@ -1,7 +1,7 @@
local m = GameLab.Package("GameLab.Containers")
local import = GameLab.Import(...)
-import("Tuple")
-import("Array")
+import "Tuple"
+import "Array"
return m \ No newline at end of file
diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/Math/init.lua b/Data/BuiltIn/Libraries/GameLab/Engine/Math/init.lua
index e7c0164..71523d5 100644
--- a/Data/BuiltIn/Libraries/GameLab/Engine/Math/init.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Engine/Math/init.lua
@@ -2,14 +2,14 @@ local math = GameLab.Package("GameLab.Engine.Math")
local import = GameLab.Import(...)
-import("Math")
-import("Vector2")
-import("Vector3")
-import("Vector4")
-import("Matrix44")
-import("Matrix33")
-import("Quaternion")
-import("Rect")
+import "Math"
+import "Vector2"
+import "Vector3"
+import "Vector4"
+import "Matrix44"
+import "Matrix33"
+import "Quaternion"
+import "Rect"
GameLab.Debug.Log("GameLab.Engine.Math loaded")
diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua b/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua
index 68441ab..9966ea2 100644
--- a/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua
@@ -4,9 +4,9 @@ local import = GameLab.Import(...)
local Shader = GameLab.Engine.Rendering.Shader
-m.Color = import("Color")
-m.Color32 = import("Color32")
-m.Shader = import("Shader")
+m.Color = import "Color"
+m.Color32 = import "Color32"
+m.Shader = import "Shader"
m.LoadTexture = function(path)
diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/Resource/init.lua b/Data/BuiltIn/Libraries/GameLab/Engine/Resource/init.lua
index feff63f..63eb9b6 100644
--- a/Data/BuiltIn/Libraries/GameLab/Engine/Resource/init.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Engine/Resource/init.lua
@@ -13,7 +13,7 @@ local import = GameLab.Import(...)
----------------------------------------------------------------------------------
-- classes
----------------------------------------------------------------------------------
-m.ImageDataRequest = import("ImageDataRequest")
+m.ImageDataRequest = import "ImageDataRequest"
----------------------------------------------------------------------------------
-- methods
diff --git a/Data/BuiltIn/Libraries/GameLab/Events/init.lua b/Data/BuiltIn/Libraries/GameLab/Events/init.lua
index 7bfb648..54c2612 100644
--- a/Data/BuiltIn/Libraries/GameLab/Events/init.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Events/init.lua
@@ -1,6 +1,6 @@
local Events = GameLab.Package("GameLab.Events")
local import = GameLab.Import(...)
-import("Event")
+import "Event"
return Events \ No newline at end of file
diff --git a/Data/BuiltIn/Libraries/GameLab/init.lua b/Data/BuiltIn/Libraries/GameLab/init.lua
index 7305b9d..b0c3780 100644
--- a/Data/BuiltIn/Libraries/GameLab/init.lua
+++ b/Data/BuiltIn/Libraries/GameLab/init.lua
@@ -29,15 +29,15 @@ end
local import = GameLab.Import(...)
-import("Package")
-import("Class")
-import("GlobalClass")
-import("Enum")
-import("GlobalEnum")
-import("GlobalTable")
-import("Delegate")
-import("EventListener")
-import("StaticClass")
-import("GlobalStaticClass")
+import "Package"
+import "Class"
+import "GlobalClass"
+import "Enum"
+import "GlobalEnum"
+import "GlobalTable"
+import "Delegate"
+import "EventListener"
+import "StaticClass"
+import "GlobalStaticClass"
return GameLab \ No newline at end of file
diff --git a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
index 483f2b3..2df0e49 100644
--- a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
+++ b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
@@ -14,6 +14,8 @@ local Rect = Math.Rect
local Event = Events.Event
local Vector2 = Math.Vector2
+local clone = Utils.Clone
+
local i = 0
local col = {
{1, 0, 0, 1},
@@ -28,18 +30,44 @@ GUIWindow.Ctor = function(self)
self.m_SplitWindow = nil -- parent window
self.m_Position = Rect(0,0,0,0) -- 在父ContainerWindow中的位置和大小
self.m_EditorWindows = {} -- 编辑器脚本
+ self.m_CurEditor = nil
i = i + 1
self.m_ClearColor = col[i]
end
+GUIWindow.get_editorWindows = function(self)
+ return self.m_EditorWindows
+end
+
+GUIWindow.get_containerWindow = function(self)
+ return self.m_ContainerWindow
+end
+
+GUIWindow.get_splitWindow = function(self)
+ return self.m_SplitWindow
+end
+
+GUIWindow.get_currentEditorWindow = function(self)
+ return self.m_CurEditor
+end
+
+GUIWindow.get_position = function(self)
+ return self.m_Position
+end
+
+GUIWindow.set_position = function(self, position)
+ self.m_Position:Set(position)
+ self.m_Native:SetPosition({position.x, position.y, position.width, position.height})
+end
+
GUIWindow.SetContainerWindow = function(self, containerWindow)
self.m_ContainerWindow = containerWindow
self.m_Native:SetContainerWindow(containerWindow:GetNative())
end
-GUIWindow.AddEditorWindow = function(self)
-
+GUIWindow.AddEditorWindow = function(self, editorWindow)
+ table.insert(self.m_EditorWindows, editorWindow)
end
GUIWindow.SetPosition = function(self, pos)
@@ -55,15 +83,16 @@ GUIWindow.GetNative = function(self)
return self.m_Native
end
+-- 最主要的回调函数,同时处理窗口管理、事件、布局、渲染
GUIWindow.OnGUI = function(self)
self:ClearBackground()
local event = Event.current
- if self.m_SplitWindow ~= nil and event ~= nil then
- local e = Events.CopyEvent(event)
+ if self.splitWindow ~= nil and event ~= nil then
+ local e = clone(event)
e.mousePosition:Add(self.m_Position:GetPosition()) -- 坐标转换到全局containerWindow的坐标
- self.m_SplitWindow:DoSplit(e)
+ self.splitWindow:DoSplit(e)
end
end
diff --git a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
index 2a01e53..fea443d 100644
--- a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
+++ b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
@@ -66,6 +66,16 @@ SplitWindow.set_containerWindow = function(self, wnd)
self.m_ContainerWindow = wnd
end
+SplitWindow.get_position = function(self)
+ return self.m_Position
+end
+
+SplitWindow.set_position = function(self, position)
+ if position:Is(Rect) then
+ self:SetPosition(position)
+ end
+end
+
-- 布局,设置GUIWindow的大小
SplitWindow.DoSplit = function(self, event)
if self.m_Parent ~= nil then
@@ -112,7 +122,7 @@ SplitWindow.DoSplit = function(self, event)
splitter.value = mousePos.y / self.m_Position.height
end
splitter.value = Math.Clamp(splitter.value, 0, 1)
- self:SetPosition(self.m_Position)
+ self.position = self.m_Position
end
end
elseif event.type == EEventType.MouseUp then
@@ -138,7 +148,7 @@ SplitWindow.SetPosition = function(self, position)
pos.y = pos.y + prev * position.height
pos.height = position.height * (next - prev)
end
- subWindow:SetPosition(pos)
+ subWindow.position = pos
end
end
diff --git a/Data/Libraries/GameLab/Editor/Window/init.lua b/Data/Libraries/GameLab/Editor/Window/init.lua
index ff99dd9..84cb46d 100644
--- a/Data/Libraries/GameLab/Editor/Window/init.lua
+++ b/Data/Libraries/GameLab/Editor/Window/init.lua
@@ -1,9 +1,9 @@
local m = GameLab.Package("GameLab.Editor.Window")
local import = GameLab.Import(...)
-import("ContainerWindow")
-import("GUIWindow")
-import("SplitWindow")
+import "ContainerWindow"
+import "GUIWindow"
+import "SplitWindow"
--[[
GameLab编辑器窗口
diff --git a/Data/Libraries/GameLab/Editor/init.lua b/Data/Libraries/GameLab/Editor/init.lua
index b33a9e1..94486f8 100644
--- a/Data/Libraries/GameLab/Editor/init.lua
+++ b/Data/Libraries/GameLab/Editor/init.lua
@@ -1,7 +1,7 @@
local m = GameLab.Package("GameLab.Editor")
local import = GameLab.Import(...)
-m.AssetManager = import("AssetManager")
-m.EditorWindow = import("EditorWindow")
+m.AssetManager = import "AssetManager"
+m.EditorWindow = import "EditorWindow"
return m \ No newline at end of file
diff --git a/Data/Scripts/EditorGUI/EditorWindowManager.lua b/Data/Scripts/EditorGUI/EditorWindowManager.lua
index c28379a..2c5b21c 100644
--- a/Data/Scripts/EditorGUI/EditorWindowManager.lua
+++ b/Data/Scripts/EditorGUI/EditorWindowManager.lua
@@ -71,7 +71,7 @@ EditorWindowManager.TestGUIWindow = function()
position.width = mainWindowSize.x
position.height = mainWindowSize.y
- splitWnd:SetPosition(position)
+ splitWnd.position = position
EditorWindowManager.mainWindow:SetRootSplitWindow(splitWnd)