diff options
author | chai <chaifix@163.com> | 2021-11-03 09:52:26 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-11-03 09:52:26 +0800 |
commit | c10e0d92f46e5eaf25a69e1fafe5f4dbd8eaab9d (patch) | |
tree | 2eb1a91339b35fea68f48b2774355f496519db83 /Data | |
parent | 3898f2c648b1a731dead8337aad8912d2b8b80d7 (diff) |
*misc
Diffstat (limited to 'Data')
-rw-r--r-- | Data/Resources/Font/simsun.ttc | bin | 0 -> 18214472 bytes | |||
-rw-r--r-- | Data/Resources/Metatable/Excel/Icons.xlsx | bin | 12425 -> 12447 bytes | |||
-rw-r--r-- | Data/Resources/Shaders/Editor-Text.glsl | 7 | ||||
-rw-r--r-- | Data/Scripts/Editor/AssetBrowser.lua | 6 | ||||
-rw-r--r-- | Data/Scripts/EditorApplication.lua | 2 |
5 files changed, 10 insertions, 5 deletions
diff --git a/Data/Resources/Font/simsun.ttc b/Data/Resources/Font/simsun.ttc Binary files differnew file mode 100644 index 0000000..5f22ce3 --- /dev/null +++ b/Data/Resources/Font/simsun.ttc diff --git a/Data/Resources/Metatable/Excel/Icons.xlsx b/Data/Resources/Metatable/Excel/Icons.xlsx Binary files differindex 7259175..c4c454a 100644 --- a/Data/Resources/Metatable/Excel/Icons.xlsx +++ b/Data/Resources/Metatable/Excel/Icons.xlsx diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl index 34412e3..7548507 100644 --- a/Data/Resources/Shaders/Editor-Text.glsl +++ b/Data/Resources/Shaders/Editor-Text.glsl @@ -1,3 +1,5 @@ +// 渲染编辑器文字 + #version 330 core CMD_BEGIN @@ -8,6 +10,7 @@ CMD_END uniform mat4 gamelab_mat_mvp; uniform sampler2D gamelab_main_tex; +uniform vec2 gamelab_ui_position; VSH_BEGIN layout (location = 0) in vec2 vPos; @@ -19,7 +22,7 @@ out vec4 color; void main() { - vec2 pos = vPos + vec2(10, 40); + vec2 pos = vPos + gamelab_ui_position; vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0); gl_Position = clip; uv = vUV; @@ -38,7 +41,7 @@ void main() //vec2 uv = vec2(uv.x, 1 - uv.y); vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r); sampled *= color; - // vec4 sampled = vec4(1,1,1,1); + //sampled = vec4(1,1,1,1); FragColor = sampled; } FSH_END diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua index ecaecda..0c2d03f 100644 --- a/Data/Scripts/Editor/AssetBrowser.lua +++ b/Data/Scripts/Editor/AssetBrowser.lua @@ -27,7 +27,7 @@ AssetBrowser.OnGUI = function(self) end
local ortho = Matrix44.New()
- ortho:SetOrtho(0, 400, 0, 400, 0.1, 10)
+ ortho:SetOrtho(0, 400, 400, 0, 0.1, 10)
Debug.Log("AssetBrowser.OnGUI()")
GL.ClearColor({0.1,0.1,0.1,1})
@@ -35,9 +35,11 @@ AssetBrowser.OnGUI = function(self) Engine.Rendering.UseShader(shader)
Engine.Rendering.SetMatrix44("gamelab_mat_mvp", ortho)
+ Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0})
--Engine.Rendering.SetTexture("gamelab_main_tex", tex)
--Engine.Rendering.DrawUIQuad({0, 0, 10, 20})
- _G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 12)
+ -- _G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 15)
+ _G["default_font"]:GetCharacters("A", 17)
Engine.Rendering.ResetUniformState()
end
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index 103dcdf..0aae504 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -113,7 +113,7 @@ local fsh = [[ BeforeMainLoop() -local font = Engine.GUI.Font.New("./Resources/Font/consola.ttf", {512, 512}, 5, 5) +local font = Engine.GUI.Font.New("./Resources/Font/simsun.ttc", {512, 512}, 5, 5) _G["default_font"] = font while true do |