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authorchai <chaifix@163.com>2020-11-15 19:29:01 +0800
committerchai <chaifix@163.com>2020-11-15 19:29:01 +0800
commit7b0a6d1fe0117cf42a5776aaabda2db78599e5b8 (patch)
tree7f031ec4bcce355b8672b13142807a4148a1a860 /Default Assets/Libraries/Framework/Core/Sprite.lua
parent7270cd95294d53180641b05784258df1e29f90d2 (diff)
*misc
Diffstat (limited to 'Default Assets/Libraries/Framework/Core/Sprite.lua')
-rw-r--r--Default Assets/Libraries/Framework/Core/Sprite.lua21
1 files changed, 0 insertions, 21 deletions
diff --git a/Default Assets/Libraries/Framework/Core/Sprite.lua b/Default Assets/Libraries/Framework/Core/Sprite.lua
deleted file mode 100644
index 47cb50d..0000000
--- a/Default Assets/Libraries/Framework/Core/Sprite.lua
+++ /dev/null
@@ -1,21 +0,0 @@
--- 对Quad的封装,更能适合2D游戏开发
-local Sprite = {}
-
-Sprite.New = function(quad)
- local spr = {}
- spr.quad = Jin.Quad.New(quad)
- spr.pivot = Jin.Vector2.New(0.5, 0)
- spr.transform = Jin.Transform.New()
- spr.depth = 0
- return spr
-end
-
-Sprite.SetDepth = function(self, depth)
- spr.depth = depth
-end
-
-Sprite.SetTexture = function(self, tex, reset_quad)
-
-end
-
-Jin.Sprite = Sprite \ No newline at end of file