diff options
author | chai <chaifix@163.com> | 2020-11-15 19:29:01 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-11-15 19:29:01 +0800 |
commit | 7b0a6d1fe0117cf42a5776aaabda2db78599e5b8 (patch) | |
tree | 7f031ec4bcce355b8672b13142807a4148a1a860 | |
parent | 7270cd95294d53180641b05784258df1e29f90d2 (diff) |
*misc
-rw-r--r-- | .gitignore | 368 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Animation/Animation.lua (renamed from Default Assets/Libraries/Framework/Animation/Animation.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Class.lua (renamed from Default Assets/Libraries/Framework/Class.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Core/Camera.lua (renamed from Default Assets/Libraries/Framework/Core/Camera.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Core/Component.lua (renamed from Default Assets/Libraries/Framework/Core/Component.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Core/Game.lua (renamed from Default Assets/Libraries/Framework/Core/Game.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Core/GameObject.lua (renamed from Default Assets/Libraries/Framework/Core/GameObject.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Core/Sprite.lua (renamed from Default Assets/Libraries/Framework/Core/Sprite.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Math/Matrix44.lua (renamed from Default Assets/Libraries/Framework/Math/Matrix44.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Math/Quaternion.lua (renamed from Default Assets/Libraries/Framework/Math/Quaternion.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Math/Vector2.lua (renamed from Default Assets/Libraries/Framework/Math/Vector2.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Math/Vector3.lua (renamed from Default Assets/Libraries/Framework/Math/Vector3.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Math/Vector4.lua (renamed from Default Assets/Libraries/Framework/Math/Vector4.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Utils/EventCenter.lua (renamed from Default Assets/Libraries/Framework/Utils/EventCenter.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Utils/StateMachine.lua (renamed from Default Assets/Libraries/Framework/Utils/StateMachine.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/Utils/Util.lua (renamed from Default Assets/Libraries/Framework/Utils/Util.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Libraries/Framework/init.lua (renamed from Default Assets/Libraries/Framework/init.lua) | 0 | ||||
-rw-r--r-- | DefaultAssets/Textures/blank.png (renamed from Default Assets/Textures/blank.png) | bin | 188 -> 188 bytes | |||
-rw-r--r-- | Editor/EditorMain.cpp | 4 | ||||
-rw-r--r-- | Editor/GUI/EditorWindows.cpp | 3 | ||||
-rw-r--r-- | Editor/GUI/EditorWindows.h | 4 | ||||
-rw-r--r-- | Editor/Scripts/EditorMain.lua | 17 | ||||
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj | 46 | ||||
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj.filters | 84 | ||||
-rw-r--r-- | Projects/VisualStudio/lua51/lua51.vcxproj | 29 | ||||
-rw-r--r-- | Runtime/Scripting/LuaBindVM.cpp | 4 |
26 files changed, 539 insertions, 20 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..bca80dd --- /dev/null +++ b/.gitignore @@ -0,0 +1,368 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# lib file +*.lib + +# exe file +*.exe diff --git a/Default Assets/Libraries/Framework/Animation/Animation.lua b/DefaultAssets/Libraries/Framework/Animation/Animation.lua index e69de29..e69de29 100644 --- a/Default Assets/Libraries/Framework/Animation/Animation.lua +++ b/DefaultAssets/Libraries/Framework/Animation/Animation.lua diff --git a/Default Assets/Libraries/Framework/Class.lua b/DefaultAssets/Libraries/Framework/Class.lua index 78c577c..78c577c 100644 --- a/Default Assets/Libraries/Framework/Class.lua +++ b/DefaultAssets/Libraries/Framework/Class.lua diff --git a/Default Assets/Libraries/Framework/Core/Camera.lua b/DefaultAssets/Libraries/Framework/Core/Camera.lua index 5fcfbe7..5fcfbe7 100644 --- a/Default Assets/Libraries/Framework/Core/Camera.lua +++ b/DefaultAssets/Libraries/Framework/Core/Camera.lua diff --git a/Default Assets/Libraries/Framework/Core/Component.lua b/DefaultAssets/Libraries/Framework/Core/Component.lua index 00bf2ca..00bf2ca 100644 --- a/Default Assets/Libraries/Framework/Core/Component.lua +++ b/DefaultAssets/Libraries/Framework/Core/Component.lua diff --git a/Default Assets/Libraries/Framework/Core/Game.lua b/DefaultAssets/Libraries/Framework/Core/Game.lua index 51ce25f..51ce25f 100644 --- a/Default Assets/Libraries/Framework/Core/Game.lua +++ b/DefaultAssets/Libraries/Framework/Core/Game.lua diff --git a/Default Assets/Libraries/Framework/Core/GameObject.lua b/DefaultAssets/Libraries/Framework/Core/GameObject.lua index ee0d143..ee0d143 100644 --- a/Default Assets/Libraries/Framework/Core/GameObject.lua +++ b/DefaultAssets/Libraries/Framework/Core/GameObject.lua diff --git a/Default Assets/Libraries/Framework/Core/Sprite.lua b/DefaultAssets/Libraries/Framework/Core/Sprite.lua index 47cb50d..47cb50d 100644 --- a/Default Assets/Libraries/Framework/Core/Sprite.lua +++ b/DefaultAssets/Libraries/Framework/Core/Sprite.lua diff --git a/Default Assets/Libraries/Framework/Math/Matrix44.lua b/DefaultAssets/Libraries/Framework/Math/Matrix44.lua index b572f74..b572f74 100644 --- a/Default Assets/Libraries/Framework/Math/Matrix44.lua +++ b/DefaultAssets/Libraries/Framework/Math/Matrix44.lua diff --git a/Default Assets/Libraries/Framework/Math/Quaternion.lua b/DefaultAssets/Libraries/Framework/Math/Quaternion.lua index e69de29..e69de29 100644 --- a/Default Assets/Libraries/Framework/Math/Quaternion.lua +++ b/DefaultAssets/Libraries/Framework/Math/Quaternion.lua diff --git a/Default Assets/Libraries/Framework/Math/Vector2.lua b/DefaultAssets/Libraries/Framework/Math/Vector2.lua index e69de29..e69de29 100644 --- a/Default Assets/Libraries/Framework/Math/Vector2.lua +++ b/DefaultAssets/Libraries/Framework/Math/Vector2.lua diff --git a/Default Assets/Libraries/Framework/Math/Vector3.lua b/DefaultAssets/Libraries/Framework/Math/Vector3.lua index e69de29..e69de29 100644 --- a/Default Assets/Libraries/Framework/Math/Vector3.lua +++ b/DefaultAssets/Libraries/Framework/Math/Vector3.lua diff --git a/Default Assets/Libraries/Framework/Math/Vector4.lua b/DefaultAssets/Libraries/Framework/Math/Vector4.lua index e69de29..e69de29 100644 --- a/Default Assets/Libraries/Framework/Math/Vector4.lua +++ b/DefaultAssets/Libraries/Framework/Math/Vector4.lua diff --git a/Default Assets/Libraries/Framework/Utils/EventCenter.lua b/DefaultAssets/Libraries/Framework/Utils/EventCenter.lua index 664ecba..664ecba 100644 --- a/Default Assets/Libraries/Framework/Utils/EventCenter.lua +++ b/DefaultAssets/Libraries/Framework/Utils/EventCenter.lua diff --git a/Default Assets/Libraries/Framework/Utils/StateMachine.lua b/DefaultAssets/Libraries/Framework/Utils/StateMachine.lua index e69de29..e69de29 100644 --- a/Default Assets/Libraries/Framework/Utils/StateMachine.lua +++ b/DefaultAssets/Libraries/Framework/Utils/StateMachine.lua diff --git a/Default Assets/Libraries/Framework/Utils/Util.lua b/DefaultAssets/Libraries/Framework/Utils/Util.lua index e69de29..e69de29 100644 --- a/Default Assets/Libraries/Framework/Utils/Util.lua +++ b/DefaultAssets/Libraries/Framework/Utils/Util.lua diff --git a/Default Assets/Libraries/Framework/init.lua b/DefaultAssets/Libraries/Framework/init.lua index 8b96176..8b96176 100644 --- a/Default Assets/Libraries/Framework/init.lua +++ b/DefaultAssets/Libraries/Framework/init.lua diff --git a/Default Assets/Textures/blank.png b/DefaultAssets/Textures/blank.png Binary files differindex 877e031..877e031 100644 --- a/Default Assets/Textures/blank.png +++ b/DefaultAssets/Textures/blank.png diff --git a/Editor/EditorMain.cpp b/Editor/EditorMain.cpp index d45d08b..8868d88 100644 --- a/Editor/EditorMain.cpp +++ b/Editor/EditorMain.cpp @@ -1,6 +1,7 @@ #include <windows.h>
#include <vector>
#include "GUI/EditorWindows.h"
+#include "Runtime/Scripting/LuaBind.h"
static int MainMessageLoop() {
@@ -22,6 +23,7 @@ static int MainMessageLoop() if (msg.message == WM_QUIT) isQuitSignaled = true; + } }
@@ -42,4 +44,4 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) MainMessageLoop();
return 0;
-}
+}
\ No newline at end of file diff --git a/Editor/GUI/EditorWindows.cpp b/Editor/GUI/EditorWindows.cpp index 00c573a..6d24dbd 100644 --- a/Editor/GUI/EditorWindows.cpp +++ b/Editor/GUI/EditorWindows.cpp @@ -166,5 +166,6 @@ LRESULT CALLBACK GUIView::GUIViewWndProc(HWND hWnd, UINT message, WPARAM wParam, void GUIView::DoPaint() {
- +
+ }
\ No newline at end of file diff --git a/Editor/GUI/EditorWindows.h b/Editor/GUI/EditorWindows.h index a78e163..4bd33ec 100644 --- a/Editor/GUI/EditorWindows.h +++ b/Editor/GUI/EditorWindows.h @@ -3,6 +3,7 @@ #include <windows.h> #include "Runtime/Math/Rect.h" +#include "Runtime/Scripting/LuaBind.h" void RegisterWindowClasses(); @@ -51,6 +52,9 @@ public: private: HWND m_View; + LuaBind::Ref m_Script; + + }; #endif
\ No newline at end of file diff --git a/Editor/Scripts/EditorMain.lua b/Editor/Scripts/EditorMain.lua new file mode 100644 index 0000000..2de656d --- /dev/null +++ b/Editor/Scripts/EditorMain.lua @@ -0,0 +1,17 @@ +local Editor = GameLab.Editor +local Engine = GameLab.Engine + +local ViewEditor = {} + +function ViewEditor:OnGUI() + +end + +function main() + local view = Editor.ContainnerWindow.New(ViewEditor) + +end + + + +main()
\ No newline at end of file diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj index 21ae963..c682fe5 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj +++ b/Projects/VisualStudio/Editor/Editor.vcxproj @@ -88,7 +88,7 @@ <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>D:\Documents\VisualStudio2017\Projects\GameLab\ThirdParty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> @@ -101,10 +101,10 @@ <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>D:\Documents\VisualStudio2017\Projects\GameLab\ThirdParty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> - <SubSystem>Console</SubSystem> + <SubSystem>Windows</SubSystem> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> @@ -116,9 +116,10 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> - <SubSystem>Console</SubSystem> + <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> @@ -131,22 +132,31 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> - <SubSystem>Console</SubSystem> + <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemGroup> + <ClCompile Include="..\..\..\Editor\EditorMain.cpp" /> <ClCompile Include="..\..\..\Editor\GUI\Dock.cpp" /> <ClCompile Include="..\..\..\Editor\GUI\EditorWindows.cpp" /> <ClCompile Include="..\..\..\Editor\GUI\MenuController.cpp" /> <ClCompile Include="..\..\..\Editor\GUI\WinUtils.cpp" /> - <ClCompile Include="..\..\..\Editor\main.cpp" /> - <ClCompile Include="..\..\..\Editor\wog.c" /> <ClCompile Include="..\..\..\Runtime\Math\Vector2.cpp" /> <ClCompile Include="..\..\..\Runtime\Math\Vector3.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindCFunctions.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindClass.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindEnum.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindMemberRef.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindRef.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindRefTable.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindState.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindVM.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindWatchDog.cpp" /> <ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp" /> <ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp" /> </ItemGroup> @@ -155,12 +165,25 @@ <ClInclude Include="..\..\..\Editor\GUI\EditorWindows.h" /> <ClInclude Include="..\..\..\Editor\GUI\MenuController.h" /> <ClInclude Include="..\..\..\Editor\GUI\WinUtils.h" /> - <ClInclude Include="..\..\..\Editor\wog.h" /> <ClInclude Include="..\..\..\Runtime\Math\AABB.h" /> <ClInclude Include="..\..\..\Runtime\Math\FloatConversion.h" /> <ClInclude Include="..\..\..\Runtime\Math\Rect.h" /> <ClInclude Include="..\..\..\Runtime\Math\Vector2.h" /> <ClInclude Include="..\..\..\Runtime\Math\Vector3.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBind.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindCFunctions.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindClass.hpp" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindConfig.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindEnum.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindGlobalState.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindInternal.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindMemberRef.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindRef.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindRefTable.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindState.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindUtility.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindVM.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindWatchDog.h" /> <ClInclude Include="..\..\..\Runtime\Utilities\Assert.h" /> <ClInclude Include="..\..\..\Runtime\Utilities\Base64.h" /> <ClInclude Include="..\..\..\Runtime\Utilities\Exception.h" /> @@ -175,6 +198,13 @@ <ProjectReference Include="..\glad\glad.vcxproj"> <Project>{385f2d3a-1cef-4aa1-8051-527f6b68dd81}</Project> </ProjectReference> + <ProjectReference Include="..\lua51\lua51.vcxproj"> + <Project>{ad09415f-4bf9-4fce-901f-7ab22d429cfc}</Project> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <None Include="..\..\..\Runtime\Scripting\LuaBindClass.inc" /> + <None Include="..\..\..\Runtime\Scripting\LuaBindState.inc" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj.filters b/Projects/VisualStudio/Editor/Editor.vcxproj.filters index e537df8..982bd5b 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj.filters +++ b/Projects/VisualStudio/Editor/Editor.vcxproj.filters @@ -10,6 +10,9 @@ <Filter Include="Utilities"> <UniqueIdentifier>{61174975-2b52-426f-b871-d33e1bf956d4}</UniqueIdentifier> </Filter> + <Filter Include="Scripting"> + <UniqueIdentifier>{f9573ff2-4a53-4953-806e-f0ce0c586910}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\..\Editor\GUI\MenuController.cpp"> @@ -18,8 +21,6 @@ <ClCompile Include="..\..\..\Editor\GUI\Dock.cpp"> <Filter>GUI</Filter> </ClCompile> - <ClCompile Include="..\..\..\Editor\main.cpp" /> - <ClCompile Include="..\..\..\Editor\wog.c" /> <ClCompile Include="..\..\..\Editor\GUI\EditorWindows.cpp"> <Filter>GUI</Filter> </ClCompile> @@ -38,6 +39,34 @@ <ClCompile Include="..\..\..\Editor\GUI\WinUtils.cpp"> <Filter>GUI</Filter> </ClCompile> + <ClCompile Include="..\..\..\Editor\EditorMain.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindCFunctions.cpp"> + <Filter>Scripting</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindClass.cpp"> + <Filter>Scripting</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindEnum.cpp"> + <Filter>Scripting</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindMemberRef.cpp"> + <Filter>Scripting</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindRef.cpp"> + <Filter>Scripting</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindRefTable.cpp"> + <Filter>Scripting</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindState.cpp"> + <Filter>Scripting</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindVM.cpp"> + <Filter>Scripting</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindWatchDog.cpp"> + <Filter>Scripting</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\Editor\GUI\MenuController.h"> @@ -46,7 +75,6 @@ <ClInclude Include="..\..\..\Editor\GUI\Dock.h"> <Filter>GUI</Filter> </ClInclude> - <ClInclude Include="..\..\..\Editor\wog.h" /> <ClInclude Include="..\..\..\Editor\GUI\EditorWindows.h"> <Filter>GUI</Filter> </ClInclude> @@ -95,5 +123,55 @@ <ClInclude Include="..\..\..\Editor\GUI\WinUtils.h"> <Filter>GUI</Filter> </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBind.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindCFunctions.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindClass.hpp"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindConfig.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindEnum.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindGlobalState.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindInternal.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindMemberRef.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindRef.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindRefTable.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindState.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindUtility.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindVM.h"> + <Filter>Scripting</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindWatchDog.h"> + <Filter>Scripting</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <None Include="..\..\..\Runtime\Scripting\LuaBindClass.inc"> + <Filter>Scripting</Filter> + </None> + <None Include="..\..\..\Runtime\Scripting\LuaBindState.inc"> + <Filter>Scripting</Filter> + </None> </ItemGroup> </Project>
\ No newline at end of file diff --git a/Projects/VisualStudio/lua51/lua51.vcxproj b/Projects/VisualStudio/lua51/lua51.vcxproj index 99605c6..fb0faec 100644 --- a/Projects/VisualStudio/lua51/lua51.vcxproj +++ b/Projects/VisualStudio/lua51/lua51.vcxproj @@ -26,26 +26,26 @@ </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> @@ -69,13 +69,26 @@ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> - <PropertyGroup /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <OutDir>$(SolutionDir)..\..\Build</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <OutDir>$(SolutionDir)..\..\Build</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <OutDir>$(SolutionDir)..\..\Build</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <OutDir>$(SolutionDir)..\..\Build</OutDir> + </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <CompileAs>CompileAsC</CompileAs> </ClCompile> <Link> <SubSystem>Console</SubSystem> @@ -87,6 +100,8 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <CompileAs>CompileAsC</CompileAs> </ClCompile> <Link> <SubSystem>Console</SubSystem> @@ -100,6 +115,8 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <CompileAs>CompileAsC</CompileAs> </ClCompile> <Link> <SubSystem>Console</SubSystem> @@ -115,6 +132,8 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <CompileAs>CompileAsC</CompileAs> </ClCompile> <Link> <SubSystem>Console</SubSystem> diff --git a/Runtime/Scripting/LuaBindVM.cpp b/Runtime/Scripting/LuaBindVM.cpp index b50a5e1..4677650 100644 --- a/Runtime/Scripting/LuaBindVM.cpp +++ b/Runtime/Scripting/LuaBindVM.cpp @@ -42,8 +42,8 @@ namespace LuaBind { LUA_BIND_STATE(mMainThread); - mStrongRefTable.Init(state, "_LUA_BIND_STRONGREF_TABLE"); - mWeakRefTable.Init(state, "_LUA_BIND_WEAKREF_TABLE", "v"); + mStrongRefTable.Init(state, "UNIVERSAL_STRONGREF_TABLE"); + mWeakRefTable.Init(state, "UNIVERSAL_WEAKREF_TABLE", "v"); } lua_State* VM::CreateThread() |