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authorchai <chaifix@163.com>2020-11-15 19:29:01 +0800
committerchai <chaifix@163.com>2020-11-15 19:29:01 +0800
commit7b0a6d1fe0117cf42a5776aaabda2db78599e5b8 (patch)
tree7f031ec4bcce355b8672b13142807a4148a1a860 /DefaultAssets/Libraries/Framework/Core/Sprite.lua
parent7270cd95294d53180641b05784258df1e29f90d2 (diff)
*misc
Diffstat (limited to 'DefaultAssets/Libraries/Framework/Core/Sprite.lua')
-rw-r--r--DefaultAssets/Libraries/Framework/Core/Sprite.lua21
1 files changed, 21 insertions, 0 deletions
diff --git a/DefaultAssets/Libraries/Framework/Core/Sprite.lua b/DefaultAssets/Libraries/Framework/Core/Sprite.lua
new file mode 100644
index 0000000..47cb50d
--- /dev/null
+++ b/DefaultAssets/Libraries/Framework/Core/Sprite.lua
@@ -0,0 +1,21 @@
+-- 对Quad的封装,更能适合2D游戏开发
+local Sprite = {}
+
+Sprite.New = function(quad)
+ local spr = {}
+ spr.quad = Jin.Quad.New(quad)
+ spr.pivot = Jin.Vector2.New(0.5, 0)
+ spr.transform = Jin.Transform.New()
+ spr.depth = 0
+ return spr
+end
+
+Sprite.SetDepth = function(self, depth)
+ spr.depth = depth
+end
+
+Sprite.SetTexture = function(self, tex, reset_quad)
+
+end
+
+Jin.Sprite = Sprite \ No newline at end of file