diff options
author | chai <chaifix@163.com> | 2021-10-17 11:14:00 +0800 |
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committer | chai <chaifix@163.com> | 2021-10-17 11:14:00 +0800 |
commit | d35db57d457132dd9d83fa2bd51491b148530655 (patch) | |
tree | b5a29675f091f268577b5991988c723f273b0bd1 /DefaultAssets/Libraries/Framework/Core/Sprite.lua | |
parent | 7b0a6d1fe0117cf42a5776aaabda2db78599e5b8 (diff) |
*GUI
Diffstat (limited to 'DefaultAssets/Libraries/Framework/Core/Sprite.lua')
-rw-r--r-- | DefaultAssets/Libraries/Framework/Core/Sprite.lua | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/DefaultAssets/Libraries/Framework/Core/Sprite.lua b/DefaultAssets/Libraries/Framework/Core/Sprite.lua deleted file mode 100644 index 47cb50d..0000000 --- a/DefaultAssets/Libraries/Framework/Core/Sprite.lua +++ /dev/null @@ -1,21 +0,0 @@ --- 对Quad的封装,更能适合2D游戏开发 -local Sprite = {} - -Sprite.New = function(quad) - local spr = {} - spr.quad = Jin.Quad.New(quad) - spr.pivot = Jin.Vector2.New(0.5, 0) - spr.transform = Jin.Transform.New() - spr.depth = 0 - return spr -end - -Sprite.SetDepth = function(self, depth) - spr.depth = depth -end - -Sprite.SetTexture = function(self, tex, reset_quad) - -end - -Jin.Sprite = Sprite
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